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Hilda

Curated
Fighter Fighter Exp Lane DamageRegen

Tier

A

Win rate

52.0%

Pick rate

0.8%

Ban rate

7.8%

Hilda

Build

The bush-ranger sustain. Blessing of Wilderness is the multiplier: 2% HP per SECOND standing in bush, plus an enhanced basic on bush entry (110 + 130% Total PA + 12 per level, 40% slow, splash behind, 6s cooldown): the bush IS her fountain - her 85-early identity is fight in, heal in, re-enter. Endless Battle (60 PA, 250 HP, 10% CDR, 5% MS): her lock-on-into-basic rhythm procs Divine Justice (60% Total PA true plus 80 + 40% Total PA heal, 1.5s CD) on the same tempo. Queen's Wings (750 HP, 10% CDR, 10% spell vamp): below 40% HP she gains 30% damage reduction for 3s plus 2s off every skill CD (60s CD) - the ambush survives its own trap, then the bush heals her back. Temporal Reign: ON CASTING the slash, her lock-on and Ritual recover 1.5x for 4s (plus 2s on kill/assist) - the post-slash chain. War Axe plus BoD plus Hunter Strike core kept: stacks, execution, chase. Firmness (+8/+8) steadies the early invade. 6th slot Hunter Strike: the 5-hit MS chases bush-to-bush - more sticks, more heals.

Warrior Boots

Warrior Boots

18 Physical Defense · 40 Movement Speed

720 GOLD

Movement

Valor

Gains 4 extra Physical Defense for 3 seconds when taking Physical Damage, up to 20.

War Axe

War Axe

35 Physical Attack · 400 HP · 10 Cooldown Reduction

2100 GOLD

Attack

Fighting Spirit

Attacks grant 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

Endless Battle

Endless Battle

60 Physical Attack · 250 HP · 5 Movement Speed · 10 Cooldown Reduction · +5 Mana, +5% mana regen

2330 GOLD

Attack

Divine Justice

After casting a skill, the next Basic Attack within 3 seconds deals (60% Total Physical Attack) extra True Damage and recovers 80 (+40% of Total Physical Attack) HP (1.5 seconds cooldown).

Blade of Despair

Blade of Despair

160 Physical Attack · 5 Movement Speed

3010 GOLD

Attack

Despair

Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2 seconds (takes effect before the damage is dealt).

Queen's Wings

Queen's Wings

750 HP · 10 Cooldown Reduction · 10 Spell Vamp

2250 GOLD

Defense

Demonize

When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces skill cooldowns by 2 seconds. This effect has a 60 seconds cooldown. | For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Hunter Strike

Hunter Strike

80 Physical Attack · 10 Cooldown Reduction

2010 GOLD

Attack

Retribution

Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).

Counter Builds

Vs Hilda: her wilderness heal (2% HP/s) works ONLY in bush - deny the grass (contest it, hold vision in it) and she fights on an empty tank. Her Art of Hunting lock-on (7s, up to 3 casts) is the chase: break line of sight and the lock resets. Power of Wildness (32s) is the 250%-ratio slash plus up to 20% max HP at full marks: respect the marked execution - cleanse or shed the marks (4s duration) before the slash. Her Ritual shield is 10% max HP: percent-HP damage (Impure Rage, DHS) bypasses the shield math. She is 85/72/52 - the early bush-warrior; Karrie-type ranged tempo is her wall, immobile squishies (Granger-style) are her food - end before her 52-late matters.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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