Hilda
Curated
Fighter Exp Lane DamageRegenTier
A
Win rate
52.0%
Pick rate
0.8%
Ban rate
7.8%

Build
The bush-ranger sustain. Blessing of Wilderness is the multiplier: 2% HP per SECOND standing in bush, plus an enhanced basic on bush entry (110 + 130% Total PA + 12 per level, 40% slow, splash behind, 6s cooldown): the bush IS her fountain - her 85-early identity is fight in, heal in, re-enter. Endless Battle (60 PA, 250 HP, 10% CDR, 5% MS): her lock-on-into-basic rhythm procs Divine Justice (60% Total PA true plus 80 + 40% Total PA heal, 1.5s CD) on the same tempo. Queen's Wings (750 HP, 10% CDR, 10% spell vamp): below 40% HP she gains 30% damage reduction for 3s plus 2s off every skill CD (60s CD) - the ambush survives its own trap, then the bush heals her back. Temporal Reign: ON CASTING the slash, her lock-on and Ritual recover 1.5x for 4s (plus 2s on kill/assist) - the post-slash chain. War Axe plus BoD plus Hunter Strike core kept: stacks, execution, chase. Firmness (+8/+8) steadies the early invade. 6th slot Hunter Strike: the 5-hit MS chases bush-to-bush - more sticks, more heals.

Warrior Boots
18 Physical Defense · 40 Movement Speed
720 GOLD
Movement
Valor
Gains 4 extra Physical Defense for 3 seconds when taking Physical Damage, up to 20.

War Axe
35 Physical Attack · 400 HP · 10 Cooldown Reduction
2100 GOLD
Attack
Fighting Spirit
Attacks grant 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

Endless Battle
60 Physical Attack · 250 HP · 5 Movement Speed · 10 Cooldown Reduction · +5 Mana, +5% mana regen
2330 GOLD
Attack
Divine Justice
After casting a skill, the next Basic Attack within 3 seconds deals (60% Total Physical Attack) extra True Damage and recovers 80 (+40% of Total Physical Attack) HP (1.5 seconds cooldown).

Blade of Despair
160 Physical Attack · 5 Movement Speed
3010 GOLD
Attack
Despair
Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2 seconds (takes effect before the damage is dealt).

Queen's Wings
750 HP · 10 Cooldown Reduction · 10 Spell Vamp
2250 GOLD
Defense
Demonize
When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces skill cooldowns by 2 seconds. This effect has a 60 seconds cooldown. | For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Hunter Strike
80 Physical Attack · 10 Cooldown Reduction
2010 GOLD
Attack
Retribution
Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).
Counter Builds
Vs Hilda: her wilderness heal (2% HP/s) works ONLY in bush - deny the grass (contest it, hold vision in it) and she fights on an empty tank. Her Art of Hunting lock-on (7s, up to 3 casts) is the chase: break line of sight and the lock resets. Power of Wildness (32s) is the 250%-ratio slash plus up to 20% max HP at full marks: respect the marked execution - cleanse or shed the marks (4s duration) before the slash. Her Ritual shield is 10% max HP: percent-HP damage (Impure Rage, DHS) bypasses the shield math. She is 85/72/52 - the early bush-warrior; Karrie-type ranged tempo is her wall, immobile squishies (Granger-style) are her food - end before her 52-late matters.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.