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Helcurt

Curated
Assassin Assassin Roam Push

Tier

S

Win rate

48.9%

Pick rate

1.0%

Ban rate

34.7%

Helcurt

Build

The prowler sustain. The unseen regen is the multiplier: +30% Total PA continuous healing while dealing no damage - plus Endless Battle's Divine Justice on the Terror-into-basic rhythm, plus DHS sustain per hit: three income streams between ambushes. Rose Gold Meteor (30 PA, 20 AS, 10% lifesteal): the sub-30% shield (120 per level plus 50% MS, 60s CD) - the gank insurance. Hunter Strike plus DHS plus Roar core kept: chase, percent-HP, pen. Thrill (+16 adaptive) feeds the 70%/50% Extra ratios. Quantum Charge: his basics restore 75-180 HP plus 30% MS on heroes - the post-burst kiting sustain. Warrior Boots: Valor stacks through the trade. 6th slot Endless Battle: the ambush tempo double-hits - true-proc on top of the bank.

Warrior Boots

Warrior Boots

18 Physical Defense · 40 Movement Speed

720 GOLD

Movement

Valor

Gains 4 extra Physical Defense for 3 seconds when taking Physical Damage, up to 20.

Hunter Strike

Hunter Strike

80 Physical Attack · 10 Cooldown Reduction

2010 GOLD

Attack

Retribution

Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).

Demon Hunter Sword

Demon Hunter Sword

35 Physical Attack · 20 Attack Speed

2180 GOLD

Attack

Engulf

Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). | Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Malefic Roar

Malefic Roar

60 Physical Attack

2060 GOLD

Attack

Armor Buster

Increase Physical Penetration by 30%. | When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Rose Gold Meteor

Rose Gold Meteor

30 Physical Attack · 20 Attack Speed · 10 Lifesteal

2030 GOLD

Attack

Dragon Scale

Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). | When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Endless Battle

Endless Battle

60 Physical Attack · 250 HP · 5 Movement Speed · 10 Cooldown Reduction · +5 Mana, +5% mana regen

2330 GOLD

Attack

Divine Justice

After casting a skill, the next Basic Attack within 3 seconds deals (60% Total Physical Attack) extra True Damage and recovers 80 (+40% of Total Physical Attack) HP (1.5 seconds cooldown).

Counter Builds

Vs Helcurt: his Prowler breaks when SPOTTED - hold vision and bush-check: unseen is +15% MS plus free regen (+30% PA while dealing nothing), spotted is the 4s +50% AS/MS reveal timer. Dark Night Falls (60s) blinds sight plus allies for 3s: pre-spread before the blind - the stingers want a clump. His Stinger bank (5 max, 180 + 50% Extra each, basic-counted, never crits): the full bank is the one-shot, the empty bank is the punish window. Kills leave conceal-fog (10s gate): never chase him into his own fog. He is 80/75/55 - the early roamer; Argus-type death-immune duels are his wall (conversion out-sustains the bank); poke mages he bursts pre-fight are his food - end before his 55-late matters.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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