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Hayabusa

Curated
Assassin Assassin Jungle Chase

Tier

B

Win rate

48.2%

Pick rate

0.7%

Ban rate

2.8%

Hayabusa

Build

The drain-shadow. Queen's Wings on the built-in 3% spell vamp: below 40% HP he gains 30% Damage Reduction for 3s plus 2s off ALL cooldowns plus up to 15% missing-HP damage - the multi-hit ult feeds spell vamp every hit while the CD cut chains more shurikens, an assassin that out-drains the counter-burst. CDR 20% (Hunter Strike 10 + Wings 10): Quad Shadow 16s to 12.8s, Shuriken 4s to 3.2s - the teleport-chase loop (Quad Shadow recast blinks to the phantom) stays a constant threat. Temporal Reign: after Shadow Kill (40s to 32s at this CDR), shuriken plus Quad Shadow recover 1.5x for 4s - the post-ult marking chain on the next victim resumes instantly. Blade of Despair plus Malefic plus Hunter Strike core unchanged: the Extra-AD ratio engine is non-negotiable. The identity: trade the snowball (Killing Spree) for drain durability - the split-push assassin that wins the 1v2. 6th slot Sea Halberd: 60% cut on the multi-slash - shadow duels fold to the cut.

Warrior Boots

Warrior Boots

18 Physical Defense · 40 Movement Speed

720 GOLD

Movement

Valor

Gains 4 extra Physical Defense for 3 seconds when taking Physical Damage, up to 20.

Hunter Strike

Hunter Strike

80 Physical Attack · 10 Cooldown Reduction

2010 GOLD

Attack

Retribution

Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).

Blade of Despair

Blade of Despair

160 Physical Attack · 5 Movement Speed

3010 GOLD

Attack

Despair

Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2 seconds (takes effect before the damage is dealt).

Malefic Roar

Malefic Roar

60 Physical Attack

2060 GOLD

Attack

Armor Buster

Increase Physical Penetration by 30%. | When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Queen's Wings

Queen's Wings

750 HP · 10 Cooldown Reduction · 10 Spell Vamp

2250 GOLD

Defense

Demonize

When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces skill cooldowns by 2 seconds. This effect has a 60 seconds cooldown. | For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Sea Halberd

Sea Halberd

80 Physical Attack · 20 Attack Speed

2050 GOLD

Attack

Lifebane

Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Counter Builds

Vs Hayabusa: his damage needs 4 Shadow Marks stacked (+20%, 6s timer) - disengage after his first hits and his ult loses its bonus. Quad Shadow leaves 4 phantoms: the recast teleport is his escape AND his engage - crowd-control the phantom he blinks to. He is 60/80/70 - the mid-game peak; armor and disciplined spacing after his marks fall. Saber's airborne-lock burst is his wall; sustain-less divers (Aamon-style) are his food.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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