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Harley

Curated
Mage Assassin Jungle BurstPoke

Tier

A

Win rate

47.2%

Pick rate

1.1%

Ban rate

20.3%

Harley

Build

The hat-trick control. Space Escape is the multiplier: the blink-and-hat with 60% MS (decaying over 4s) plus the recast return - he engages, rings, and un-exists: Enchanted Talisman (75 MP, 300 HP, 15% CDR, 15% mana per 10s) keeps the hat uptime - Talisman 15 + Magic Boots 10 + Trunchet 10 + Mage 5 + Inspire 5 = 45% at the Talisman cap: hat every 4.95s, cards every 3.3s. Ice Queen Wand (60 MP, 300 HP): Ice Bound slows 10% per skill-hit to 3 stacks (0.4s internal CD) - the 9-card fan plus the ring slow glue the full 30%: the fan becomes unmissable. Temporal Reign: ON CASTING the ring, his cards and hat recover 1.5x for 4s (plus 2s on kill/assist) - the post-ring card spam lands inside the echo window. Truncheon plus Crystal core kept: the burst stays lethal. 6th slot Glowing Wand (60 MP, 300 HP): Scorch burns 1% max HP per second for 3s on every card plus Lifebane's 60% sustain cut - the control that also starves.

Magic Boots

Magic Boots

150 HP · 40 Movement Speed · 10 Cooldown Reduction

720 GOLD

Movement

Enchanted Talisman

Enchanted Talisman

75 Magic Power · 300 HP · 15 Cooldown Reduction

2070 GOLD

Magic

Mana Spring

Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Lightning Truncheon

Lightning Truncheon

75 Magic Power · 10 Cooldown Reduction · +400 Mana

2250 GOLD

Magic

Resonate

Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Holy Crystal

Holy Crystal

165 Magic Power

3000 GOLD

Magic

Mystery

Gains 21%-35% extra Magic Power (scales with level).

Ice Queen Wand

Ice Queen Wand

60 Magic Power · 300 HP · 7 Movement Speed · 10 Spell Vamp

2040 GOLD

Magic

Ice Bound

When a skill deals damage to an enemy hero, it will also slow them by 10% for 2 seconds (stacks up to 3 times). This effect has a 0.4 second cooldown.

Glowing Wand

Glowing Wand

60 Magic Power · 300 HP · 5 Movement Speed

2050 GOLD

Magic

Scorch

Dealing Magic Damage burns the targets for 3 seconds, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. | Dealing damage to the target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds.

Counter Builds

Vs Harley: his Poker Trick is 9 cards in a fan - but after 3 hits on the same target the rest decay to 50%: the middle arc is the full damage, the edge is the tax - never stand center. His hat (Space Escape, 9s) is the return point: chase the HAT, not the mage - he is weakest right after blinking, before the recast matters. His ring (Deadly Magic, 36s) echoes 30% of 4s damage: spread the moment the ring lands - clumping funds the detonation. Purify answers the decaying slow, not the echo. He is 75/80/55 - the early-mid trickster; Lolita-type reflect walls are his wall, slow drafts are his food - end before his 55-late matters.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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