
Build
The 45% CDR dash-loop. Chrono Dash (9.3s) grants a 120 + 120% MP shield stacking to 3 - his sustain identity IS the dash-shield, and cooldown is its only stat: 45% at the Talisman-extended cap (Magic 10 + Starlium 10 + Talisman 15 + Mage 5 + Inspire 5) dashes every 5.1s, Zaman Force (40s) refunds more per contact - a roughly 2000-plus triple-stacked shield nearly permanent, every dash firing the enhanced basic (200 + 100% physical + 60% MP) into the 35% hybrid drain. Impure Rage: the dash-stab and Fission waves burn 4% max HP per skill hit with 2% mana back - the anti-tank line for a kit that dives fronts. Enchanted Talisman: the cap extension plus 15% mana per 10s - the dash economy never dries. Holy Crystal: the shield scalar. 6th slot Ice Queen Wand: Ice Bound (10% slow per skill hit to 3 stacks) on the dash-and-wave hits - divers who chase him crawl.

Magic Boots
150 HP · 40 Movement Speed · 10 Cooldown Reduction
720 GOLD
Movement

Starlium Scythe
75 Magic Power · 10 Cooldown Reduction · +6% mana regen
2120 GOLD
Magic
Crisis
After casting a skill, the next Basic Attack within 3 seconds deals 100 (+100% Total Magic Power) extra True Damage and reduces the target's Movement Speed by 40% for 1.5 seconds (5 seconds cooldown).

Concentrated Energy
75 Magic Power · 400 HP
2020 GOLD
Magic
Recharge
Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4 seconds). When reaching full stacks, increases Magic Damage by 12% for 5 seconds.

Holy Crystal
165 Magic Power
3000 GOLD
Magic
Mystery
Gains 21%-35% extra Magic Power (scales with level).

Enchanted Talisman
75 Magic Power · 300 HP · 15 Cooldown Reduction
2070 GOLD
Magic
Mana Spring
Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Ice Queen Wand
60 Magic Power · 300 HP · 7 Movement Speed · 10 Spell Vamp
2040 GOLD
Magic
Ice Bound
When a skill deals damage to an enemy hero, it will also slow them by 10% for 2 seconds (stacks up to 3 times). This effect has a 0.4 second cooldown.
Counter Builds
Vs Harith: his 35% hybrid lifesteal needs ENEMIES NEARBY - poke him at range and the drain dies (his waves are linear: sidestep the cross). His Chrono Dash shield stacks 3 times - burst HIM between dashes, not during. He is 55/80/75 - the mid-game wave-machine; dash-punishers (Phoveus-style) are his wall, single-target divers (Johnson-style) are his food - the drain out-values their commit.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
