
Build
The mist-grind (pro mirror). The mists are the multiplier: both Dark Mist and Black Mist count as Basic Attack damage - Demon Hunter Sword's 8% current-HP, Corrosion's 80 bonus damage and Sea Halberd's Lifebane ride every 0.5s tick: the zone that on-hits. Golden Staff (55 PA, 15 AS) is the discipline: zero-crit conversion (mists cannot crit anyway - nothing wasted) with triple attack-effect triggers on his basics. Corrosion Scythe (30 PA, 30 AS): 4% slow per hit to 5 stacks plus up to 30% AS - the mist-field sticks. Sea Halberd (80 PA, 20 AS): Lifebane cuts every touched target to 60% sustain for 3s on the mist ticks - sustain holders fold to the grind. Malefic Roar (60 PA): 30% pen plus up to 30% more - the mist physical drills late. Temporal Reign: ON CASTING Pinnacle Ninja, his Mist-plus-Snatch recover 1.5x for 4s (plus 2s on kill/assist) - the post-transform dash-chain. Firmness (+8/+8) steadies the early invade; Festival of Blood vamps the dash multi-hits. Tough Boots: 25% CC and slow reduction (the body must survive while the spirit is out). 6th slot Malefic Roar: the grind that pierces - ticks, cuts, pen.

Tough Boots
18 Magic Defense · 40 Movement Speed
720 GOLD
Movement
Fortitude
CC and Slow Duration reduced by 25%.

Demon Hunter Sword
35 Physical Attack · 20 Attack Speed
2180 GOLD
Attack
Engulf
Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). | Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Corrosion Scythe
30 Physical Attack · 5 Movement Speed · 30 Attack Speed
2050 GOLD
Attack
Corrosive
Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Golden Staff
55 Physical Attack · 15 Attack Speed
2000 GOLD
Attack
Swift
Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. | After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Sea Halberd
80 Physical Attack · 20 Attack Speed
2050 GOLD
Attack
Lifebane
Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Malefic Roar
60 Physical Attack
2060 GOLD
Attack
Armor Buster
Increase Physical Penetration by 30%. | When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.
Counter Builds
Vs Hanzo: his Hanekage drains 170 energy per second - stall the form (deny nearby creep deaths at +20 each and hero credits at +200) and the spirit times out into a 50%-slowed, revealed body with doubled cooldown. His REAL BODY sits invincible but helpless: find the hidden body - the ambush target is the flesh, never the ghost. His Feast needs 5 Ninjutsu stacks: disengage the stack count, re-engage clean. His return heals 360-520 (+100% Extra): burst through the return window or let it cash. He is 64/76/52 - the mid spirit; Natalia-type body-divers are his wall (kill the ghost, expose the flesh); backline supports he isolates are his food - end before his 52-late matters.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
