Hanabi
Curated
Marksman Gold Lane FinisherTier
S
Win rate
53.6%
Pick rate
3.6%
Ban rate
13.3%

Build
The bouncing on-hit plague. Golden Staff is the hidden multiplier: zero-crit conversion (every 2 non-crit basics the next attack gains 80% AS and triggers attack effects 2 extra times) - and her basic bounces INHERIT attack effects: the triple-triggered Demon Hunter Sword (8% current HP per hit), Corrosion (80 bonus damage plus stacking slow) and Sea Halberd Lifebane ride EVERY bounce into the blob. Corrosion Scythe (30 PA, 30 AS): 4% slow per hit to 5 stacks plus up to 30% AS - the blob crawls. Sea Halberd (80 PA, 20 AS): the 60% anti-heal applies on every bounce-hit - one shot cuts the whole sustain front for 3s, and the +8% damage vs high-extra-HP heroes punishes the frontline (her strong: Popol - the double-body heals die to this). Zero crit items in the build, so Golden converts nothing away and wastes nothing. Swift (+10% AS) plus Marksman main (15% AS, 16 attack, 5% lifesteal) plus Weapon Master: maximum bounce rate with maximum on-hit weight. Quantum Charge: her basics restore 75-180 HP plus 30% MS on heroes - lane-trade sustain. 6th slot Malefic Gun: 30% pen plus range - the plague out-spaces the cure.

Swift Boots
40 Movement Speed · 15 Attack Speed
720 GOLD
Movement

Corrosion Scythe
30 Physical Attack · 5 Movement Speed · 30 Attack Speed
2050 GOLD
Attack
Corrosive
Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Golden Staff
55 Physical Attack · 15 Attack Speed
2000 GOLD
Attack
Swift
Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. | After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Demon Hunter Sword
35 Physical Attack · 20 Attack Speed
2180 GOLD
Attack
Engulf
Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). | Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Sea Halberd
80 Physical Attack · 20 Attack Speed
2050 GOLD
Attack
Lifebane
Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Malefic Gun
40 Physical Attack · 20 Attack Speed
2120 GOLD
Attack
Armor Buster
Increase Physical Penetration by 30%. | Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.
Counter Builds
Vs Hanabi: her Petal Blades bounce 4x - STAND APART from your team - the ricochet is a 5-man fantasy only if you clump. Her Equinox (15s) shield makes her CC-IMMUNE - burst the shield down first, then lock her - her weak window is the 15s between shields. Heal-cut halves the RGM/Equinox sustain loop. She is 36/56/84 - the late-game ricochet; Beatrix-type burst marksmen are her wall, double-body drafts (Popol-style) are her food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.