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Guinevere

Curated
Mage Fighter Jungle Burst

Tier

S

Win rate

50.9%

Pick rate

1.2%

Ban rate

16.4%

Guinevere

Build

The knock-up cycle. Cooldown is the multiplier: her whole identity is Migration windows (knock-up plus 25%-amp follow-ups), so this build buys windows. Enchanted Talisman (75 MP, 300 HP, 15% CDR, 15% mana per 10s): the rotation's mana bank plus the CDR core. Magic Boots 10 + Talisman 15 + Truncheon 10 + Clock 10 + Inspire 5 = 50% against the 45% cap (Talisman raises it): Migration every 7.7s at max rank - a knock-up every 8 seconds. Ice Queen Wand (60 MP, 300 HP): Ice Bound slows 10% per skill-hit to 3 stacks (0.4s internal CD) - her Wave (4s), thump and 11-hit field keep the full 30% slow glued while the next thump lands. Temporal Reign: after the field, her other skills recover 1.5x for 4s (plus 2s on kill/assist) - the post-field thump-and-wave chain lands inside the window. Clock of Destiny (45 MP, 400 HP, 10% CDR): stacking hybrid defense on her magic touches plus the sub-50% HP/mana recovery - the diver's insurance that also scales. 6th slot Clock of Destiny: the cycle that never stops scaling - defense stacks, recovery, and MP in one slot.

Magic Boots

Magic Boots

150 HP · 40 Movement Speed · 10 Cooldown Reduction

720 GOLD

Movement

Enchanted Talisman

Enchanted Talisman

75 Magic Power · 300 HP · 15 Cooldown Reduction

2070 GOLD

Magic

Mana Spring

Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Lightning Truncheon

Lightning Truncheon

75 Magic Power · 10 Cooldown Reduction · +400 Mana

2250 GOLD

Magic

Resonate

Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Holy Crystal

Holy Crystal

165 Magic Power

3000 GOLD

Magic

Mystery

Gains 21%-35% extra Magic Power (scales with level).

Ice Queen Wand

Ice Queen Wand

60 Magic Power · 300 HP · 7 Movement Speed · 10 Spell Vamp

2040 GOLD

Magic

Ice Bound

When a skill deals damage to an enemy hero, it will also slow them by 10% for 2 seconds (stacks up to 3 times). This effect has a 0.4 second cooldown.

Clock of Destiny

Clock of Destiny

45 Magic Power · 400 HP · 10 Cooldown Reduction · +400 Mana

2030 GOLD

Magic

Destiny

Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 seconds). | When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60 seconds.

Counter Builds

Vs Guinevere: her +25% airborne damage makes the knock-up the kill-switch - Purify or CC-immunity on her Migration thump denies the whole combo. Violet Requiem is 11 hits in 2s around HER with no pull: walk out the moment the field drops. Her illusion re-blink explodes when damaged - pop it from range, never melee it. She is 62/78/66 - the mid-game magician; Masha-type multi-bar sustain is her wall, caster drafts (Julian-style channels) are her food - the air-lock denies the cast.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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