Grock
Curated
Tank Roam Crowd ControlInitiatorTier
D
Win rate
47.3%
Pick rate
0.5%
Ban rate
1.8%

Build
The wall-bruiser. Thunder Belt + DI + Antique: the defense-stacked punch core (belt true fed by extra defense, DI up-to-40 def at pileups, Antique physical cut) - every wall choke becomes his burst window: Rampart wall (14s, brief delay, cancelable) + Mighty Swing launch = the target eats the belt punch, the classic Grock trap rotation. Immortality: his engages (55s Tectonic Charge with control immunity into terrain = 650 + 300% explosion plus 1s launch) are all-in; the revive converts the coin flip - and a whiffed Charge refunds 50%, so the all-in is cheaper than it looks. War Cry after the Charge: +8% damage for 6s - the post-charge window (immunity spent, cooldowns burning) is his team's commit window. No Guardian here: the balance role trades the regen loop for the anti-burst stack; vs physical drafts the DI+Antique pair caps the carries. The 58-late is real - the build peaks mid-tempo and knows it. 6th slot Cursed Helmet: burn while pushing the line - the wall fights beside him.

Warrior Boots
18 Physical Defense · 40 Movement Speed
720 GOLD
Movement
Valor
Gains 4 extra Physical Defense for 3 seconds when taking Physical Damage, up to 20.

Thunder Belt
600 HP · 15 Physical Defense · 15 Magic Defense · 20 Movement Speed
1820 GOLD
Defense
Thunderbolt
Every 4 seconds, the next Basic Attack deals 50 (+100% Extra Physical Defense) (+100% Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. (This effect is reduced to 50% for Marksmen and Mages)

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Cursed Helmet
1200 HP · 20 Magic Defense
1910 GOLD
Defense
Burning Soul
Deals (1.2% Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions. | Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3 seconds. Stacks up to 3 times.
Counter Builds
Vs Grock: his Mighty Swing is wall-DEPENDENT - fight him in open space and the launch plus the %max-HP bonus are dead. Earthen Rampart has a cast delay: walk through the gap before it rises. Tectonic Charge explodes ON TERRAIN only: bait it into an open angle and he overcommits with no escape (the 50% refund softens his whiff, not yours). He is 80/74/58 - an oppressive early-mid that falls hard: anti-tank %-damage and spacing win late. Alice-type magic drains are his wall; blink-less backlines pinned on his Rampart are his food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.