Granger
Curated
Marksman Gold Lane BurstTier
D
Win rate
41.0%
Pick rate
1.4%
Ban rate
2.5%

Build
The ranged anti-sustain. Sea Halberd in slot 5: his poke range applies the 60% shield and regen cut from safety - every Rhapsody round re-tags the enemy sustain line, and the extra 8% vs higher-HP targets stacks with Malefic Roar's pen: the build that deletes sustain comps from range. Berserker's Fury is out: without the guaranteed-finale focus the round economy matters more - Swift talent (+10% AS) feeds the energy loop (more shots, more Rondo resets). Same Hunter Strike + Blade of Despair core: 160 AD and the 10% CDR energy engine are non-negotiable. The identity: out-poke the whole enemy front line's healing while staying at max range of everything. Weakness Finder: the ranged shots keep the carry slowed and attack-crippled. 6th slot Windtalker: 35 AS plus the move-speed typhoon on the reload tempo - the gunner keeps moving.

Swift Boots
40 Movement Speed · 15 Attack Speed
720 GOLD
Movement

Hunter Strike
80 Physical Attack · 10 Cooldown Reduction
2010 GOLD
Attack
Retribution
Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).

Blade of Despair
160 Physical Attack · 5 Movement Speed
3010 GOLD
Attack
Despair
Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2 seconds (takes effect before the damage is dealt).

Malefic Roar
60 Physical Attack
2060 GOLD
Attack
Armor Buster
Increase Physical Penetration by 30%. | When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Sea Halberd
80 Physical Attack · 20 Attack Speed
2050 GOLD
Attack
Lifebane
Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Windtalker
20 Movement Speed · 35 Attack Speed · +20% crit chance
1880 GOLD
Attack
Typhoon
Every 5–2 seconds (reduced by 0.2 seconds for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150–362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)
Counter Builds
Vs Granger: his gun holds 800 energy regenerating 8% per second - the Rhapsody round is a 6-shot window, then he must wait or dash (Rondo refunds 15%); fight the reload, not the round. The FINAL shot always crits: shield the 6th shot and his burst identity halves. He is 72/76/62 - early-mid burst, late fade: armor plus patience after 15 minutes. Fanny's dive is his wall; telegraphed divers (Karina-style) are his food - he outranges them.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.