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Gloo

Curated
Tank Tank Roam Regen

Tier

SS

Win rate

57.0%

Pick rate

0.5%

Ban rate

62.8%

Gloo

Build

The attached drain-wall. The identity loop: Slam/Spread stack max Sticky, Grab attaches for 9s, 20% max HP back on attach (Oracle-amped to 25%) while attach-basics drain per hit and Cursed Helmet burns the host. Guardian Helmet: 1800 HP feeds the attach percentage (bigger pool = bigger chunks) plus the out-of-combat 2.5%/s recovery between hunts. Dominance Ice: the Lifebane aura plus up-to-40 hybrid def - Sticky enemies are ALWAYS near, so the defense stacks ride every engagement. Quantum Charge: attach-basics restore 75-180 HP plus 30% MS - the drain layer under the attach chunk, and the MS drags the stuck victim. The identity is the drain loop: Vitality/Tenacity for the HP/CC, QC for the per-basic sustain. The blob that heals faster than the enemy can burst. 6th slot Antique Cuirass: -18% attacker physical - the puddle tank holds the push.

Tough Boots

Tough Boots

18 Magic Defense · 40 Movement Speed

720 GOLD

Movement

Fortitude

CC and Slow Duration reduced by 25%.

Oracle

Oracle

850 HP · 20 Physical Defense · 20 Magic Defense · 10 Cooldown Reduction

1860 GOLD

Defense

Bless

Received Shield and HP Regen effects are increased by 25%.

Guardian Helmet

Guardian Helmet

1800 HP · +20% hp regen

2500 GOLD

Defense

Recovery

After 5 seconds out of combat, recover (2.5% Total HP) HP per second. | Upon taking more than 500 damage in a single instance, recover 30 (+0.3% Total HP)% HP from the excess damage beyond that amount.

Cursed Helmet

Cursed Helmet

1200 HP · 20 Magic Defense

1910 GOLD

Defense

Burning Soul

Deals (1.2% Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions. | Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3 seconds. Stacks up to 3 times.

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Counter Builds

Vs Gloo: Sticky NEEDS skill hits - kite the 10s Slam and 12s Spread windows and it has nothing to grab with. Grab unlocks at 5 stacks: walk out before the 5th lands (4% slows, 6s window). While attached, 80% of damage it takes transfers to the host - but TURRET damage is excluded: drag it under tower and let the tower do what you cannot. Never die attached: a host death resets Grab to 5s. It is 55/78/68 - sticky-wall tank; Faramis-type revive economy is its wall, stealth melee-committers who must enter range are its food (their commit IS the attach condition).

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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