Gatotkaca
Curated
Tank Roam Crowd ControlBurstTier
D
Win rate
45.0%
Pick rate
0.7%
Ban rate
0.5%

Build
The taunt-door wall. Unbreakable (12s) is the engage: a channel-sprint taunting everyone on the path (0.9-1.5s by channel, 50% refund on cancel) for 200 (+100% MP) - the balance build is the walk-in draft that out-lives the forced trade. Radiant Armor: incoming magic ticks stack its 5-plus-level defense to 6 - the taunted mage line melts itself on the door. Dominance Ice (40/40): up-to-40 hybrid defense in the pileup plus the heal-cut aura on the taunted attackers. Cursed Helmet: the burn ring punishes the forced attackers while feeding the Rage bank. Tenacity: +5% damage reduction below half HP - the taunt-diver lives in that band. Quantum Charge: his basics restore 75-180 HP plus 30% MS on heroes - the rotation sustain between taunts. Tough Boots: the CC-cut reaches the taunt line. Immortality: the second taunt. 6th slot Guardian Helmet (1800 HP): 2.5% max-HP regen after 5s out of combat plus conversion of 500-plus single hits - the pool, the Rage ceiling, the fountain: one stat, three jobs.

Tough Boots
18 Magic Defense · 40 Movement Speed
720 GOLD
Movement
Fortitude
CC and Slow Duration reduced by 25%.

Cursed Helmet
1200 HP · 20 Magic Defense
1910 GOLD
Defense
Burning Soul
Deals (1.2% Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions. | Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3 seconds. Stacks up to 3 times.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Guardian Helmet
1800 HP · +20% hp regen
2500 GOLD
Defense
Recovery
After 5 seconds out of combat, recover (2.5% Total HP) HP per second. | Upon taking more than 500 damage in a single instance, recover 30 (+0.3% Total HP)% HP from the excess damage beyond that amount.
Counter Builds
Vs Gatotkaca: his Rage banks as he TAKES damage (5 per 300, to 100) - do not feed a high bank: poke, wait, then commit as it decays - and never burst him just before his enhanced basic is due. His Unbreakable taunt (12s) is a channel-sprint: interrupt the channel, never let the walk-in complete. His ult leap (500 + 300% MP) centers longer airborne with fringe pull-in: spread on the indicator, never clump the landing. Percent-HP burns (Impure Rage, Glowing Wand, Sea Halberd lifebane pressure) bypass his lost-HP armor scaling. He is 55/78/72 - the mid rage-tank; Lesley-type long-range poke is his wall, channel-dependent drafts (Odette-style) are his food - the taunt breaks the channel.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.