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Freya

Curated
Fighter Fighter Exp Lane Chase

Tier

C

Win rate

47.7%

Pick rate

0.6%

Ban rate

3.0%

Freya

Build

The dive-sustain bruiser. The two shields are the multiplier: Leap (500 + 100% Total PA) plus RGM (sub-30%: 120 per level plus 50% MS, 60s CD) - she dives behind 500-plus shield with a second one armed underneath. Blade of Despair (160 PA): feeds the Leap shield (+160), the 80%/50%/75% ratios, and the Valkyrie heal (40 + 40% per basic). Demon Hunter Sword: 8% current-HP per basic plus sustain per hit - the grind inside the window. Rose Gold Meteor (30 PA, 20 AS, 10% lifesteal): the second shield plus duel sustain. Queen's Wings (750 HP, 10% CDR, 10% spell vamp): below 40% HP she gains 30% damage reduction for 3s plus 2s off every skill CD (60s CD) - the dive survives its own aggression. Corrosion Scythe: slow-stick plus AS for the orb economy. Quantum Charge: her orb-dump basics restore 75-180 HP plus 30% MS on heroes - sustain stacked on sustain. Firmness (+8/+8) steadies the early trade. 6th slot Corrosion Scythe: the window sticks - slow, rate, on-hit in one slot.

Warrior Boots

Warrior Boots

18 Physical Defense · 40 Movement Speed

720 GOLD

Movement

Valor

Gains 4 extra Physical Defense for 3 seconds when taking Physical Damage, up to 20.

Blade of Despair

Blade of Despair

160 Physical Attack · 5 Movement Speed

3010 GOLD

Attack

Despair

Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2 seconds (takes effect before the damage is dealt).

Demon Hunter Sword

Demon Hunter Sword

35 Physical Attack · 20 Attack Speed

2180 GOLD

Attack

Engulf

Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). | Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Rose Gold Meteor

Rose Gold Meteor

30 Physical Attack · 20 Attack Speed · 10 Lifesteal

2030 GOLD

Attack

Dragon Scale

Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). | When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Queen's Wings

Queen's Wings

750 HP · 10 Cooldown Reduction · 10 Spell Vamp

2250 GOLD

Defense

Demonize

When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces skill cooldowns by 2 seconds. This effect has a 60 seconds cooldown. | For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Corrosion Scythe

Corrosion Scythe

30 Physical Attack · 5 Movement Speed · 30 Attack Speed

2050 GOLD

Attack

Corrosive

Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Counter Builds

Vs Freya: her Sacred Orbs (6 max) telegraph the burst - the 100% AS dump is coming when the orbs fill: disengage the spike, re-engage as her Slash-spending (2 orbs per 0.4s cast) drains them. Her Valkyrie state (10s) heals 40 (+40% PA) per basic with splash: anti-heal (Sea Halberd, Dominance Ice) halves the window's economy - never bleed into it. Her Descent dive (44s) is control-immune mid-flight: CC her AFTER the landing, and note her Leap shield (500 + 100% PA) precedes the trade. Her Valkyrie flat bonus never crits: she out-scales crit traders inside the window. She is 60/78/72 - the mid orb-warrior; Phoveus-type dash-punishers are her wall (dashes feed the Pursuit); bar brawlers she out-sustains are her food.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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