Fredrinn
Curated
Fighter Jungle DamageChaseTier
A
Win rate
51.0%
Pick rate
0.5%
Ban rate
4.5%

Build
The punishing wall. Fredrinn's trade pattern: Assault dash-in (airborne basic), Strike slow (30%, 2s), Eruption taunt - each hit is a Combo Point AND a crystal deposit: Antique Cuirass (-18% attacker PHYSICAL x3) and Tough Boots (25% shorter CC) stretch takeable damage into crystal without dropping HP - the pool fills faster than the bar drains. Thunder Belt: the every-4s true on the airborne follow-up - the taunt makes the target stand there for it. Cursed Helmet burn keeps the melee pressure. War Cry after Appraiser's Wrath (the ult nuke = his team's window): +8% damage for 6s on the follow-through - the tank's commit amplifier. Immortality: the revive buys the second rotation. The 80-mid identity: he out-damages carries by absorbing what they throw. 6th slot Brute Force Breastplate: 800 HP plus armor plus CDR - stacking resilience on the energy slam.

Tough Boots
18 Magic Defense · 40 Movement Speed
720 GOLD
Movement
Fortitude
CC and Slow Duration reduced by 25%.

Thunder Belt
600 HP · 15 Physical Defense · 15 Magic Defense · 20 Movement Speed
1820 GOLD
Defense
Thunderbolt
Every 4 seconds, the next Basic Attack deals 50 (+100% Extra Physical Defense) (+100% Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. (This effect is reduced to 50% for Marksmen and Mages)

Cursed Helmet
1200 HP · 20 Magic Defense
1910 GOLD
Defense
Burning Soul
Deals (1.2% Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions. | Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3 seconds. Stacks up to 3 times.

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Brute Force Breastplate
800 HP · 20 Physical Defense · 10 Cooldown Reduction
2070 GOLD
Defense
Brute Force
Each second after dealing damage, gain 8 extra Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 25% extra Control Duration Reduction at full stacks.
Counter Builds
Vs Fredrinn: his ult power comes from damage TAKEN - don't feed him: short burst windows instead of sustained DPS, and stop piling into his Eruption taunt (+25-45 def plus Combo Points per hit). His Combo Points lapse after 5s: kite the Strike slow and the Wrath never charges. Only suppression stops the Wrath - save it for the slam, not the taunt. He is 55/80/75 - mid-game crystal tank; Valir-type burn-kiting is his wall, Alucard-type drain divers are his food (the crystal out-damages their sustain commit).
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.