Skip to content
MLBUILD logo MLBUILD
← All Heroes

Fredrinn

Curated
Tank Fighter Jungle DamageChase

Tier

A

Win rate

51.0%

Pick rate

0.5%

Ban rate

4.5%

Fredrinn

Build

The punishing wall. Fredrinn's trade pattern: Assault dash-in (airborne basic), Strike slow (30%, 2s), Eruption taunt - each hit is a Combo Point AND a crystal deposit: Antique Cuirass (-18% attacker PHYSICAL x3) and Tough Boots (25% shorter CC) stretch takeable damage into crystal without dropping HP - the pool fills faster than the bar drains. Thunder Belt: the every-4s true on the airborne follow-up - the taunt makes the target stand there for it. Cursed Helmet burn keeps the melee pressure. War Cry after Appraiser's Wrath (the ult nuke = his team's window): +8% damage for 6s on the follow-through - the tank's commit amplifier. Immortality: the revive buys the second rotation. The 80-mid identity: he out-damages carries by absorbing what they throw. 6th slot Brute Force Breastplate: 800 HP plus armor plus CDR - stacking resilience on the energy slam.

Tough Boots

Tough Boots

18 Magic Defense · 40 Movement Speed

720 GOLD

Movement

Fortitude

CC and Slow Duration reduced by 25%.

Thunder Belt

Thunder Belt

600 HP · 15 Physical Defense · 15 Magic Defense · 20 Movement Speed

1820 GOLD

Defense

Thunderbolt

Every 4 seconds, the next Basic Attack deals 50 (+100% Extra Physical Defense) (+100% Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. (This effect is reduced to 50% for Marksmen and Mages)

Cursed Helmet

Cursed Helmet

1200 HP · 20 Magic Defense

1910 GOLD

Defense

Burning Soul

Deals (1.2% Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions. | Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3 seconds. Stacks up to 3 times.

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Brute Force Breastplate

Brute Force Breastplate

800 HP · 20 Physical Defense · 10 Cooldown Reduction

2070 GOLD

Defense

Brute Force

Each second after dealing damage, gain 8 extra Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 25% extra Control Duration Reduction at full stacks.

Counter Builds

Vs Fredrinn: his ult power comes from damage TAKEN - don't feed him: short burst windows instead of sustained DPS, and stop piling into his Eruption taunt (+25-45 def plus Combo Points per hit). His Combo Points lapse after 5s: kite the Strike slow and the Wrath never charges. Only suppression stops the Wrath - save it for the slam, not the taunt. He is 55/80/75 - mid-game crystal tank; Valir-type burn-kiting is his wall, Alucard-type drain divers are his food (the crystal out-damages their sustain commit).

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

MLBUILD — Build Guides for Mobile Legends: Bang Bang

133 heroes covered. Fan-made data site, not affiliated with Moonton Games.