
Build
The sustain tower. The Support emblem's +12% Healing Effect is the true outgoing amp on the Sow fruits, the Bloom pulses and the Flower of Hope share (100 + 70% MP shield per heal after 5s out of combat) - while Oracle (850 HP, 20 and 20 defense, 10% CDR) is the caster-that-lives package: bulk plus 25% on what SHE receives. Enchanted Talisman: the CDR and mana core - more pulses, more amped heals. Dominance Ice: 40 and 40 plus the heal-cut aura at her peel range - a support who also carries the anti-heal. Temporal Reign: after Bloom's double-pulse (70s to 38.5s at this 45% CDR), other skills recover 1.5x for 4s - the pulse after the pulse. The identity: the global sustain warp - fights elsewhere get her full kit regardless of position. 6th slot Holy Crystal: MP into the heals - the global bloom heals deeper.

Magic Boots
150 HP · 40 Movement Speed · 10 Cooldown Reduction
720 GOLD
Movement

Enchanted Talisman
75 Magic Power · 300 HP · 15 Cooldown Reduction
2070 GOLD
Magic
Mana Spring
Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Oracle
850 HP · 20 Physical Defense · 20 Magic Defense · 10 Cooldown Reduction
1860 GOLD
Defense
Bless
Received Shield and HP Regen effects are increased by 25%.

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Holy Crystal
165 Magic Power
3000 GOLD
Magic
Mystery
Gains 21%-35% extra Magic Power (scales with level).
Counter Builds
Vs Floryn: her Bloom heals ALL allies twice on a 70s rhythm - do not slow-burn her team, BURST between the pulses. Her Flower of Hope share (30s cooldown) shields the carry she touches after combat: pressure the carry to bait it early. She is 60/75/75 - the global sustain support; dive-removal drafts (Lolita-style) are her wall, sustain-mages (Marcel-style) are her food - her heals out-value the drain.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
