Faramis
Curated
Support Mid Lane GuardChargeTier
B
Win rate
50.2%
Pick rate
0.1%
Ban rate
0.4%

Build
The bounce-machine. Ghost Bursters splits and bounces to nearby enemies - Lightning Truncheon's 6s echo (255 + 85% MP) fires off the multi-hit wave, doubling its output in clumps (his 80-mid is a team-fight spike: bounce plus echo plus fragment sustain in one rotation). CDR 45% at the Talisman-extended cap (Magic 10 + Talisman 15 + LT 10 + Support 10): Bursters every 3.3s with the echoes cycling. Holy Crystal: the sustain-and-burst scalar. Immortality: the second specter - and Pull Yourself Together brings Flicker and Immortality actives back faster for the next Realm. Temporal Reign: after the 90s Nether Realm (6s window, +400-800 plus MP-scaled bonus HP, specter-break clears debuffs into a 1.3s resurrection), skills recover 1.5x for 4s - the push continues after the revive windows. The teamfight-repeat identity. 6th slot Ice Queen Wand: Ice Bound (10% x3) on every bounce - the slow keeps the clump inside.

Magic Boots
150 HP · 40 Movement Speed · 10 Cooldown Reduction
720 GOLD
Movement

Lightning Truncheon
75 Magic Power · 10 Cooldown Reduction · +400 Mana
2250 GOLD
Magic
Resonate
Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Enchanted Talisman
75 Magic Power · 300 HP · 15 Cooldown Reduction
2070 GOLD
Magic
Mana Spring
Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Holy Crystal
165 Magic Power
3000 GOLD
Magic
Mystery
Gains 21%-35% extra Magic Power (scales with level).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Ice Queen Wand
60 Magic Power · 300 HP · 7 Movement Speed · 10 Spell Vamp
2040 GOLD
Magic
Ice Bound
When a skill deals damage to an enemy hero, it will also slow them by 10% for 2 seconds (stacks up to 3 times). This effect has a 0.4 second cooldown.
Counter Builds
Vs Faramis: his fragments spawn on his 4s skill rhythm vs heroes (plus chance drops where enemies die) - zone him off the pickups and punish the rhythm; his Bursters need nearby enemies to bounce: spread out. Nether Realm specters are NOT invincible - bonus HP plus a 1.3s resurrection, so burst through the bonus bar and disengage the resurrects. Leaving the Realm ends specter early - knockbacks that eject allies waste the ult. He is 50/80/75 - mid-game teamfight mage; Estes-type heal-queues are his wall, multi-body blobs that feed his bounces are his food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.