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Faramis

Curated
Support Support Mid Lane GuardCharge

Tier

B

Win rate

50.2%

Pick rate

0.1%

Ban rate

0.4%

Faramis

Build

The bounce-machine. Ghost Bursters splits and bounces to nearby enemies - Lightning Truncheon's 6s echo (255 + 85% MP) fires off the multi-hit wave, doubling its output in clumps (his 80-mid is a team-fight spike: bounce plus echo plus fragment sustain in one rotation). CDR 45% at the Talisman-extended cap (Magic 10 + Talisman 15 + LT 10 + Support 10): Bursters every 3.3s with the echoes cycling. Holy Crystal: the sustain-and-burst scalar. Immortality: the second specter - and Pull Yourself Together brings Flicker and Immortality actives back faster for the next Realm. Temporal Reign: after the 90s Nether Realm (6s window, +400-800 plus MP-scaled bonus HP, specter-break clears debuffs into a 1.3s resurrection), skills recover 1.5x for 4s - the push continues after the revive windows. The teamfight-repeat identity. 6th slot Ice Queen Wand: Ice Bound (10% x3) on every bounce - the slow keeps the clump inside.

Magic Boots

Magic Boots

150 HP · 40 Movement Speed · 10 Cooldown Reduction

720 GOLD

Movement

Lightning Truncheon

Lightning Truncheon

75 Magic Power · 10 Cooldown Reduction · +400 Mana

2250 GOLD

Magic

Resonate

Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Enchanted Talisman

Enchanted Talisman

75 Magic Power · 300 HP · 15 Cooldown Reduction

2070 GOLD

Magic

Mana Spring

Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Holy Crystal

Holy Crystal

165 Magic Power

3000 GOLD

Magic

Mystery

Gains 21%-35% extra Magic Power (scales with level).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Ice Queen Wand

Ice Queen Wand

60 Magic Power · 300 HP · 7 Movement Speed · 10 Spell Vamp

2040 GOLD

Magic

Ice Bound

When a skill deals damage to an enemy hero, it will also slow them by 10% for 2 seconds (stacks up to 3 times). This effect has a 0.4 second cooldown.

Counter Builds

Vs Faramis: his fragments spawn on his 4s skill rhythm vs heroes (plus chance drops where enemies die) - zone him off the pickups and punish the rhythm; his Bursters need nearby enemies to bounce: spread out. Nether Realm specters are NOT invincible - bonus HP plus a 1.3s resurrection, so burst through the bonus bar and disengage the resurrects. Leaving the Realm ends specter early - knockbacks that eject allies waste the ult. He is 50/80/75 - mid-game teamfight mage; Estes-type heal-queues are his wall, multi-body blobs that feed his bounces are his food.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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