
Build
The link-wall tempo. The Moonlight link is defense AND healing: both linked heroes share +15 + 10% MP hybrid defense - with Flask 60 + Talisman 75 + Blood Wings 90 MP behind it, the link grants roughly +37 hybrid defense to BOTH heroes for 5s, and every refresh keeps it alive. Blood Wings: 90 MP plus the 800 (+100% MP) shield sitting on him while he links - the enemy burns the shield before touching the heal, and +30 MS while shielded keeps his positioning. Flask Blessing: every sub-35% ally he touches gains the 100-per-level shield and refunds him 2s - the rescue layer inside the rotation. Temporal Reign: after the ult (55s to 30.25s at this build's 45% Talisman-cap CDR), his other skills recover 1.5x for 4s - ult into link into Domain, the chain-heal loop that turns his 45-early gating into a mid-game drumbeat. Pull Yourself Together keeps Flicker (and the fight reset) on a shorter leash. 6th slot Holy Crystal: the heal-amp cap - the moon heals bigger.

Rapid Boots
12 HP · 55 Movement Speed · +12% hp regen
720 GOLD
Movement

Flask of the Oasis
60 Magic Power · 300 HP · 10 Cooldown Reduction
1850 GOLD
Magic
Blessing
When casting a healing or shield skill, if the target's HP is below 35%, or falls below 35% within 3 seconds, they will get a (100*Hero Level) shield that lasts 3 seconds. When this effect triggers, it also reduces the cooldown of the caster's skills by 2 seconds. (This effect can only trigger once every 60 seconds on the same target, and will not trigger on self-only healing and shield skills.)

Oracle
850 HP · 20 Physical Defense · 20 Magic Defense · 10 Cooldown Reduction
1860 GOLD
Defense
Bless
Received Shield and HP Regen effects are increased by 25%.

Enchanted Talisman
75 Magic Power · 300 HP · 15 Cooldown Reduction
2070 GOLD
Magic
Mana Spring
Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Blood Wings
90 Magic Power
2100 GOLD
Magic
Guard
Gains a 800 (+100% Magic Power) Shield that will regenerate 20 seconds after being damaged. The Shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1 second after it breaks.

Holy Crystal
165 Magic Power
3000 GOLD
Magic
Mystery
Gains 21%-35% extra Magic Power (scales with level).
Counter Builds
Vs Estes: he is cooldown-gated (11s link, 12s domain, 55s ult) - force the ult, disengage, then fight the dead healer. The Moonlight link has a range: break it by spacing, force the re-link. Anti-heal compounds hardest against him: Sea Halberd and Dominance Ice cut his entire kit (60% cut means his ult heals 40%). He is an 85-late: the games he wins reach 20 minutes - end before that. Ixia's range is his listed wall; disruption drafts (Diggie-style) are his food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
