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Edith

Curated
Tank Tank Exp Lane ControlBurst

Tier

B

Win rate

50.6%

Pick rate

0.2%

Ban rate

0.1%

Edith

Build

The Wrath-bank bruiser. The bank is the multiplier: every point of damage taken (pre-reduction) charges the Wrath that sets the flight's shield (350 + 5-20% Total HP), attack speed (50-150%) and lifesteal (5-20%): this build takes hits as the mech to spend them as the dragon. Guardian Helmet (1800 HP): +90-360 Wrath shield, +180 Shatter damage, plus 2.5% max-HP regen after 5s out of combat (and conversion of 500-plus single hits) - the pool behind every ratio. Dominance Ice plus Thunder Belt core kept: Fortress, heal-cut, Thunderbolt procs, permanent defense bank (converting to MP all the while). Feather of Heaven: the flight machine-gun with Affliction. Quantum Charge: her basics restore 75-180 HP plus 30% MS on heroes - flight sustain on top of the Wrath lifesteal. Tenacity: +5% damage reduction below half HP - the bank-diver lives in that band. Tough Boots: 25% CC and slow reduction (Shatter's 0.75s delay must complete). Immortality: the second flight. 6th slot Guardian Helmet: the HP that shields, damages, and regens - one stat, three jobs.

Tough Boots

Tough Boots

18 Magic Defense · 40 Movement Speed

720 GOLD

Movement

Fortitude

CC and Slow Duration reduced by 25%.

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Thunder Belt

Thunder Belt

600 HP · 15 Physical Defense · 15 Magic Defense · 20 Movement Speed

1820 GOLD

Defense

Thunderbolt

Every 4 seconds, the next Basic Attack deals 50 (+100% Extra Physical Defense) (+100% Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. (This effect is reduced to 50% for Marksmen and Mages)

Feather of Heaven

Feather of Heaven

60 Magic Power · 20 Attack Speed · 5 Cooldown Reduction · 10 Lifesteal

2030 GOLD

Magic

Affliction

Each Basic Attack deals extra 50 (+30% Total Magic Power) Magic Damage. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Guardian Helmet

Guardian Helmet

1800 HP · +20% hp regen

2500 GOLD

Defense

Recovery

After 5 seconds out of combat, recover (2.5% Total HP) HP per second. | Upon taking more than 500 damage in a single instance, recover 30 (+0.3% Total HP)% HP from the excess damage beyond that amount.

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Counter Builds

Vs Edith: her Overload window (3s after each skill) makes her basics chain lightning - disengage those 3 seconds: outside them she is a slow mech. Her Wrath banks damage taken (pre-reduction): poke without committing, never feed the eject charge - the eject is telegraphed, sidestep the landing. Her Shatter (8.5s) answers only to Suppression: save it for the 0.75s delay. Her flight basics (35 + 75% + 25%) plus lifesteal scale with the bank: end fights fast, before the dragon pays out. She is 60/80/70 - the mid hybrid; Lolita-type shield-reflects are her wall (hold-fire discipline beats her); dash-divers she pins (Harith-style commits meet Shatter-airborne plus Bolt-immob) are her food.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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