
Build
The time-warp control. Reverse Time is the multiplier: the 4s mark pulls the enemy BACK to their previous position (early on leaving the circle) - the displacement trap - and Ice Queen Wand's Ice Bound (10% slow per skill hit to 3 stacks) on the bomb explosion plus the pull-hits makes the reversal land harder: force enemies into their own past. CDR stack: Talisman 15 + Magic Boots 10 + LT 10 + Mage 5 + Inspire 5 = 45% at the Talisman-extended cap: Bomb every 4.4s, Reverse every 8.25s - plus 15% mana per 10s for the trap economy. Temporal Reign: after Time Journey (76s team cleanse + shield + immunity), other skills recover 1.5x for 4s - the post-cleanse bomb-and-reverse spam. The identity: the time-mage who rewinds the enemy team into his trap-field. 6th slot Divine Glaive: 20% conversion on the bomb-pull - the exact pot shreds.

Magic Boots
150 HP · 40 Movement Speed · 10 Cooldown Reduction
720 GOLD
Movement

Enchanted Talisman
75 Magic Power · 300 HP · 15 Cooldown Reduction
2070 GOLD
Magic
Mana Spring
Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Holy Crystal
165 Magic Power
3000 GOLD
Magic
Mystery
Gains 21%-35% extra Magic Power (scales with level).

Lightning Truncheon
75 Magic Power · 10 Cooldown Reduction · +400 Mana
2250 GOLD
Magic
Resonate
Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Ice Queen Wand
60 Magic Power · 300 HP · 7 Movement Speed · 10 Spell Vamp
2040 GOLD
Magic
Ice Bound
When a skill deals damage to an enemy hero, it will also slow them by 10% for 2 seconds (stacks up to 3 times). This effect has a 0.4 second cooldown.

Divine Glaive
60 Magic Power
1970 GOLD
Magic
Spellbreaker
When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.
Counter Builds
Vs Diggie: his Auto Alarm Bomb sits 25s with 5 stocked - do NOT walk the owl lines, clear them before engaging (the trap is his zoning). Reverse Time (15s) rewinds 4s later: never push deep while marked, the pull-back is the displacement removal. His egg form (Young Again) keeps him active post-death: focus him TWICE. He is 60/85/75 - the mid-game time-mage; heal-queues (Estes-style) are his wall, engage-tanks (Tigreal-style) are his food - the reverse-pull cancels the engage.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
