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Clint

Curated
Marksman Marksman Gold Lane Finisher

Tier

B

Win rate

49.2%

Pick rate

0.7%

Ban rate

0.8%

Clint

Build

The teamfight line. Same cast-loop core (Endless Battle plus Blade of Despair plus Malefic Roar = the burst identity unchanged). Sea Halberd replaces Berserker's Fury for the sustained-fight role: Lifebane to 60% on every hit (kills sustain fighters and shield supports), +8% damage vs higher-HP targets, and 80 AD keeps the pierce and grenade ratios intact - 25% crit lost, permanent heal-cut gained. War Cry over Weakness Finder: Quick Draw alone lands 5 hits - the +8% damage buff has near-100% uptime in the poke war. Swift Boots kept: in extended fights the loop speed matters more than the crit lottery. Fatal plus Weapon Master kept: the occasional pierce still crits and every ratio stays amplified. 6th slot Hunter Strike: with Endless Battle that is 20% CDR on the cast loop (Recoil toward 4.8s effective, grenade recharge 10s to 8s) plus the 5-hit MS proc - more Double Shots, more true-procs.

Swift Boots

Swift Boots

40 Movement Speed · 15 Attack Speed

720 GOLD

Movement

Endless Battle

Endless Battle

60 Physical Attack · 250 HP · 5 Movement Speed · 10 Cooldown Reduction · +5 Mana, +5% mana regen

2330 GOLD

Attack

Divine Justice

After casting a skill, the next Basic Attack within 3 seconds deals (60% Total Physical Attack) extra True Damage and recovers 80 (+40% of Total Physical Attack) HP (1.5 seconds cooldown).

Blade of Despair

Blade of Despair

160 Physical Attack · 5 Movement Speed

3010 GOLD

Attack

Despair

Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2 seconds (takes effect before the damage is dealt).

Malefic Roar

Malefic Roar

60 Physical Attack

2060 GOLD

Attack

Armor Buster

Increase Physical Penetration by 30%. | When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Sea Halberd

Sea Halberd

80 Physical Attack · 20 Attack Speed

2050 GOLD

Attack

Lifebane

Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Hunter Strike

Hunter Strike

80 Physical Attack · 10 Cooldown Reduction

2010 GOLD

Attack

Retribution

Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).

Counter Builds

Vs Clint: the pierce only exists AFTER a cast - the brief post-cast windup is the only moment he is basic-only; dodge by angle, not range (the pierce is a line, sidestep it). His Recoil backstep is a fixed distance - dive him through it, the net is his only peel and its cooldown tells you when (10s, 6s if his last net hit). He is 80/75/65: respect the lane, group at 12 minutes, and the game ends before his build finishes. Lolita's Reflection intercepts the ranged-basic pierce; fast-rotate drafts that out-pace his immobility are his food.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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