Claude
Curated
Marksman Gold Lane BurstTier
B
Win rate
48.4%
Pick rate
0.9%
Ban rate
0.6%

Build
The sustain duelist. Sea Halberd on the double-dip engine: both shots tag the 60% shield and regen cut for 3s, re-applied every basic against sustain lineups - his 75-mid skirmishes are won on anti-heal math - plus 80 AD keeping the ratios and +8% vs higher-HP targets. Wind of Nature: the physical-immunity window where his on-hit engine keeps running while incoming basics vanish. Quantum Charge over Weakness Finder: his rapid basics on heroes heal 75-180 plus 30% MS - the no-slot sustain layer under the DHS per-hit heal. Same Demon Hunter plus Golden core: the conversion engine is non-negotiable; this variant trades Roar's tank-pen for the anti-sustain plus survival package. 6th slot Windtalker: 35 AS plus move-speed typhoon - the artful dodger keeps firing mid-juke.

Swift Boots
40 Movement Speed · 15 Attack Speed
720 GOLD
Movement

Demon Hunter Sword
35 Physical Attack · 20 Attack Speed
2180 GOLD
Attack
Engulf
Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). | Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Golden Staff
55 Physical Attack · 15 Attack Speed
2000 GOLD
Attack
Swift
Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. | After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Sea Halberd
80 Physical Attack · 20 Attack Speed
2050 GOLD
Attack
Lifebane
Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Wind of Nature
30 Physical Attack · 20 Attack Speed · 10 Lifesteal
1910 GOLD
Attack

Windtalker
20 Movement Speed · 35 Attack Speed · +20% crit chance
1880 GOLD
Attack
Typhoon
Every 5–2 seconds (reduced by 0.2 seconds for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150–362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)
Counter Builds
Vs Claude: his mirror image and ult carry his attack effects - do not fight inside the mirror's range; kite it out (5.5s) or kill it. His kit is on-hit: attack-speed slows (Chastise Pauldron, Dominance Ice) halve his entire output including the Hunter Sword procs. He is 45/75/85 - crush the lane early; past 15 minutes the conversion engine wins sustained fights. Lesley's range is his wall; Lolita shields eat his projectile spam.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.