Chip
Curated
Support Roam SupportCrowd ControlTier
D
Win rate
47.9%
Pick rate
0.0%
Ban rate
0.6%

Build
The beacon-keeper wall. Why Walk? is the macro multiplier: 4 fixed map Beacons plus free out-of-combat teleport - his whole value is presence: this build makes every beacon visit a full engage. Antique Cuirass: Deter cuts each skill-hitting retaliator 6% to 3 stacks (18%) - the 4v2 he teleports into, taxed. Guardian Helmet (1800 HP): 2.5% max-HP regen after 5s out of combat plus conversion of 500-plus single hits - the teleporter tops up between rotations and never recalls. Dominance Ice: Fortress plus heal-cut for the crash-site brawl. Thunder Belt: slow-proc mark-basics plus the permanent defense bank. Quantum Charge: his mark-basics restore 75-180 HP plus 30% MS on heroes - the rotation sustains itself. Tenacity: +5% damage reduction below half HP - the portal-diver lives in that band. Tough Boots: the CC-cut reaches the ram. Immortality: the second beacon run. 6th slot Guardian Helmet: the pool behind the presence - map-crossing into fights, topped up every time.

Tough Boots
18 Magic Defense · 40 Movement Speed
720 GOLD
Movement
Fortitude
CC and Slow Duration reduced by 25%.

Thunder Belt
600 HP · 15 Physical Defense · 15 Magic Defense · 20 Movement Speed
1820 GOLD
Defense
Thunderbolt
Every 4 seconds, the next Basic Attack deals 50 (+100% Extra Physical Defense) (+100% Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. (This effect is reduced to 50% for Marksmen and Mages)

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Guardian Helmet
1800 HP · +20% hp regen
2500 GOLD
Defense
Recovery
After 5 seconds out of combat, recover (2.5% Total HP) HP per second. | Upon taking more than 500 damage in a single instance, recover 30 (+0.3% Total HP)% HP from the excess damage beyond that amount.

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Counter Builds
Vs Chip: his Beacons are fixed and his map-teleport needs him OUT of combat - hold vision on the Beacons and tag him with any damage to deny the trip. His Shortcut Portal (70s) drops the Main Portal on a marked enemy with allies teleporting in (burst MS plus 500 shield): pre-spread the moment it lands - and remember enemies can use the portals too (hijack the return trip). His Crash Course (5.5s) marks plus detonates with a 0.6s stun per marked target: do not clump the ram. His Snack Time heals 300 (+45% lost HP) per finished bag out of combat: heal-cut (Sea Halberd, Dominance Ice) halves the top-up. He is 62/82/70 - the mid portal-tank; Alice-type drain-mages are his wall, diving fighters he out-trades are his food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.