
Build
The slow-stack control mage. The double slow is the multiplier: Trouble Maker stacks 1% per damaging touch to 20%, and Ice Queen Wand (60 MP, 300 HP) adds Ice Bound (10% per skill-hit to 3 stacks, 0.4s internal CD): one full volley pins targets under ~50% total slow - the kite-or-die rain. Enchanted Talisman (75 MP, 300 HP, 15% CDR, 15% mana per 10s): the volley-spam fuel. Magic Boots 10 + Talisman 15 + Truncheon 10 + Mage 5 + Inspire 5 = 45% at the Talisman-extended cap: Shower every 13.2s, Shockwave every 3.6s, Moon every 6.6s. Temporal Reign: ON CASTING the Shower, her Shockwave and Moon recover 1.5x for 4s (plus 2s on kill/assist) - the second-volley window. Crystal plus Truncheon core kept: volley damage plus Moon-shield scalar (300 + 150% MP). 6th slot Divine Glaive: the pen on the pinned rain - shred (Genius-less here, Trouble-plus-Ice slows instead) then Glaive.

Magic Boots
150 HP · 40 Movement Speed · 10 Cooldown Reduction
720 GOLD
Movement

Enchanted Talisman
75 Magic Power · 300 HP · 15 Cooldown Reduction
2070 GOLD
Magic
Mana Spring
Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Lightning Truncheon
75 Magic Power · 10 Cooldown Reduction · +400 Mana
2250 GOLD
Magic
Resonate
Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Holy Crystal
165 Magic Power
3000 GOLD
Magic
Mystery
Gains 21%-35% extra Magic Power (scales with level).

Ice Queen Wand
60 Magic Power · 300 HP · 7 Movement Speed · 10 Spell Vamp
2040 GOLD
Magic
Ice Bound
When a skill deals damage to an enemy hero, it will also slow them by 10% for 2 seconds (stacks up to 3 times). This effect has a 0.4 second cooldown.

Divine Glaive
60 Magic Power
1970 GOLD
Magic
Spellbreaker
When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.
Counter Builds
Vs Chang'e: her Crescent shield is PERMANENT until broken (300 + 150% MP) - break it fast or avoid trading while it holds (she is free while shielded, plus 10% MS). Meteor Shower fires a FIXED direction for 4s: strafe out of the cone - she cannot redirect mid-rain. Her Moon refunds itself per magic-damage instance (-0.2s each): burst her between volleys, never during. Her Trouble Maker slows 1% per touch to 20%: cleanse the stack before the Shower, not during. She is 65/80/72 - the mid rain-mage; Lolita/Gloo/Claude-type shutdown is her wall, setup-dependent backlines are her food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
