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Chang'e

Curated
Mage Mage Mid Lane Poke

Tier

B

Win rate

48.2%

Pick rate

0.9%

Ban rate

0.6%

Chang'e

Build

The slow-stack control mage. The double slow is the multiplier: Trouble Maker stacks 1% per damaging touch to 20%, and Ice Queen Wand (60 MP, 300 HP) adds Ice Bound (10% per skill-hit to 3 stacks, 0.4s internal CD): one full volley pins targets under ~50% total slow - the kite-or-die rain. Enchanted Talisman (75 MP, 300 HP, 15% CDR, 15% mana per 10s): the volley-spam fuel. Magic Boots 10 + Talisman 15 + Truncheon 10 + Mage 5 + Inspire 5 = 45% at the Talisman-extended cap: Shower every 13.2s, Shockwave every 3.6s, Moon every 6.6s. Temporal Reign: ON CASTING the Shower, her Shockwave and Moon recover 1.5x for 4s (plus 2s on kill/assist) - the second-volley window. Crystal plus Truncheon core kept: volley damage plus Moon-shield scalar (300 + 150% MP). 6th slot Divine Glaive: the pen on the pinned rain - shred (Genius-less here, Trouble-plus-Ice slows instead) then Glaive.

Magic Boots

Magic Boots

150 HP · 40 Movement Speed · 10 Cooldown Reduction

720 GOLD

Movement

Enchanted Talisman

Enchanted Talisman

75 Magic Power · 300 HP · 15 Cooldown Reduction

2070 GOLD

Magic

Mana Spring

Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Lightning Truncheon

Lightning Truncheon

75 Magic Power · 10 Cooldown Reduction · +400 Mana

2250 GOLD

Magic

Resonate

Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Holy Crystal

Holy Crystal

165 Magic Power

3000 GOLD

Magic

Mystery

Gains 21%-35% extra Magic Power (scales with level).

Ice Queen Wand

Ice Queen Wand

60 Magic Power · 300 HP · 7 Movement Speed · 10 Spell Vamp

2040 GOLD

Magic

Ice Bound

When a skill deals damage to an enemy hero, it will also slow them by 10% for 2 seconds (stacks up to 3 times). This effect has a 0.4 second cooldown.

Divine Glaive

Divine Glaive

60 Magic Power

1970 GOLD

Magic

Spellbreaker

When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

Counter Builds

Vs Chang'e: her Crescent shield is PERMANENT until broken (300 + 150% MP) - break it fast or avoid trading while it holds (she is free while shielded, plus 10% MS). Meteor Shower fires a FIXED direction for 4s: strafe out of the cone - she cannot redirect mid-rain. Her Moon refunds itself per magic-damage instance (-0.2s each): burst her between volleys, never during. Her Trouble Maker slows 1% per touch to 20%: cleanse the stack before the Shower, not during. She is 65/80/72 - the mid rain-mage; Lolita/Gloo/Claude-type shutdown is her wall, setup-dependent backlines are her food.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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