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Carmilla

Curated
Mage Support Roam Crowd ControlDamage

Tier

A

Win rate

52.9%

Pick rate

0.7%

Ban rate

1.6%

Carmilla

Build

The drain-swarm hybrid. Crimson Flower recovers HP per orbit hit (45 + 21% MP, 30% vs minions) - Oracle's received-amp turns the swarm into a self-sustain engine, multi-hit orbits every second. Clock of Destiny (45 MP + 400 HP + 10% CDR + poke-stacked defense + sub-50% heal): built for exactly this dive-and-grind kit. Lightning Truncheon: 75 MP plus the echo off the Bloodbath unleash. Brute Force Breastplate: her constant flower damage keeps the per-second stacks rolling to 6 (+48 adaptive, +12% MS, 25% CC resist) - the swarm accelerates into the chase with layered control resist. Support emblem: +12% Healing Effect plus 10% CDR plus 6% MS - her sustain scalars. Temporal Reign: after Curse of Blood (60s link), other skills recover 1.5x for 4s - the post-link pressure wave. Pull Yourself Together keeps Petrify cycling for the link setup. 6th slot Enchanted Talisman: 15% CDR plus mana - more link rotations.

Tough Boots

Tough Boots

18 Magic Defense · 40 Movement Speed

720 GOLD

Movement

Fortitude

CC and Slow Duration reduced by 25%.

Lightning Truncheon

Lightning Truncheon

75 Magic Power · 10 Cooldown Reduction · +400 Mana

2250 GOLD

Magic

Resonate

Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Oracle

Oracle

850 HP · 20 Physical Defense · 20 Magic Defense · 10 Cooldown Reduction

1860 GOLD

Defense

Bless

Received Shield and HP Regen effects are increased by 25%.

Clock of Destiny

Clock of Destiny

45 Magic Power · 400 HP · 10 Cooldown Reduction · +400 Mana

2030 GOLD

Magic

Destiny

Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 seconds). | When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60 seconds.

Brute Force Breastplate

Brute Force Breastplate

800 HP · 20 Physical Defense · 10 Cooldown Reduction

2070 GOLD

Defense

Brute Force

Each second after dealing damage, gain 8 extra Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 25% extra Control Duration Reduction at full stacks.

Enchanted Talisman

Enchanted Talisman

75 Magic Power · 300 HP · 15 Cooldown Reduction

2070 GOLD

Magic

Mana Spring

Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Counter Builds

Vs Carmilla: Curse of Blood roots after a 0.8s delay then links 5s - spread the moment the slow zone appears; linked enemies share 50% damage and full control duration. Her Crimson Flowers orbit 5s: kite OUT of the orbit, re-engage on the 9s gap. Her Vampire Pact steals 6-13 defense per hero per 3s window: burst, never trade long. She is 60/80/68 - the mid-game link-engage; mobility drafts (Fanny, Valentina-style) are her wall, immobile backlines (Popol-style) are her food.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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