Bruno
Curated
Marksman Gold Lane FinisherTier
D
Win rate
47.6%
Pick rate
0.1%
Ban rate
0.1%

Build
The retrieval tempo. The Powerball loop is the multiplier: Volley (10s) kicks, bounces back, retrieves for another shot plus Tackle-CD refund - plus 30% self-MS per kick: the lane is a fetch game, and this build wins it. Corrosion Scythe (30 PA, 30 AS): 80 bonus damage plus 4% slow to 5 stacks (halved ranged) and up to 30% AS - the retrieved balls chain-slow the duel (his strong: Wanwan/Fanny/Claude mobiles - the slow plus Tackle stun grounds them). Rose Gold Meteor (30 PA, 20 AS, 10% lifesteal): the sub-30% shield (120 per level plus 50% MS, 60s CD) - the retrieval game played at the edge. Thrill (+16 adaptive) feeds the 100%/83%/50% Total-PA ratios; Weapon Master amps the equipment attack. Quantum Charge: his Volley-basics restore 75-180 HP plus 30% MS on heroes - the kiting sustain between retrievals. Tough Boots: 25% CC reduction for the mirror duels. 6th slot Rose Gold Meteor: the shield that lets the fetch game run through burst.

Tough Boots
18 Magic Defense · 40 Movement Speed
720 GOLD
Movement
Fortitude
CC and Slow Duration reduced by 25%.

Haas' Claws
40 Physical Attack · 15 Attack Speed · +20% crit chance
2020 GOLD
Attack
Frenzy
Critical strikes grant 20% extra Attack Speed for 2 seconds.

Corrosion Scythe
30 Physical Attack · 5 Movement Speed · 30 Attack Speed
2050 GOLD
Attack
Corrosive
Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Blade of Despair
160 Physical Attack · 5 Movement Speed
3010 GOLD
Attack
Despair
Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2 seconds (takes effect before the damage is dealt).

Malefic Gun
40 Physical Attack · 20 Attack Speed
2120 GOLD
Attack
Armor Buster
Increase Physical Penetration by 30%. | Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.

Rose Gold Meteor
30 Physical Attack · 20 Attack Speed · 10 Lifesteal
2030 GOLD
Attack
Dragon Scale
Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). | When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.
Counter Builds
Vs Bruno: his free crit grows with SKILL HITS (8 stacks of 2.5%) - engage before the ramp, his weak window is the fight's first seconds. He gains only 80% attack speed from all sources: do not out-trade him - one-shot him instead (his sustain is Haas-plus-Quantum trickle, not burst healing). His Volley Powerball bounces back for retrieval: punish the fetch path, not the kick. Lolita's 3s Reflection bounces his whole game back at him - draft it. He is 50/68/82 - the late crit-machine; Lolita/Barats/Lesley-type anti-crit drafts are his wall, mobile marksmen (Wanwan/Fanny/Claude-style) are his food - the Tackle stun grounds the fliers.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.