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Brody

Curated
Marksman Marksman Gold Lane Burst

Tier

B

Win rate

49.7%

Pick rate

0.6%

Ban rate

1.0%

Brody

Build

The trading build. His trade pattern - wind-up basic while moving + Impact + dash-stun (8s, 0.8s stun + mark) + basic - wins by constantly marking and poking: Rose Gold Meteor is the survive-the-trade stat block (30 AD + 20 AS + lifesteal, hybrid defense from its passive at the halved marksman conversion, plus the sub-30% HP shield and MS burst). Quantum Charge: his moving wind-up basics on heroes heal 75-180 + 30% MS per hit - the duel sustain his fire-while-moving kit triggers constantly, stacked with the Abyss mark MS. Tough Boots over Swift: 25% CC reduction keeps the interruptible wind-ups firing - CC cancels his lane damage, devalued AS does not replace that. Blade of Despair + Malefic Gun + Hunter Strike core: flat AD, range, CDR is the identity. 6th slot Sea Halberd: 60% heal-cut on the torpedoes - the getting-caught tax is paid by Meteor and Charge instead of damage slots.

Tough Boots

Tough Boots

18 Magic Defense · 40 Movement Speed

720 GOLD

Movement

Fortitude

CC and Slow Duration reduced by 25%.

Blade of Despair

Blade of Despair

160 Physical Attack · 5 Movement Speed

3010 GOLD

Attack

Despair

Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2 seconds (takes effect before the damage is dealt).

Malefic Gun

Malefic Gun

40 Physical Attack · 20 Attack Speed

2120 GOLD

Attack

Armor Buster

Increase Physical Penetration by 30%. | Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.

Hunter Strike

Hunter Strike

80 Physical Attack · 10 Cooldown Reduction

2010 GOLD

Attack

Retribution

Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).

Rose Gold Meteor

Rose Gold Meteor

30 Physical Attack · 20 Attack Speed · 10 Lifesteal

2030 GOLD

Attack

Dragon Scale

Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). | When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Sea Halberd

Sea Halberd

80 Physical Attack · 20 Attack Speed

2050 GOLD

Attack

Lifebane

Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Counter Builds

Vs Brody: his Abyss Marks cap at 4 stacks and EXPIRE - disengage a few seconds and his whole setup dies, including the ult's per-mark line. His wind-up basic is interrupted by CC and by his own skill casts - stun him mid-windup and half his lane damage vanishes. His ult locks marked targets within 8 units: spread wider than that before it comes off cooldown (32s). He is 72/78/68 - early-mid executor; Marcel-type facehuggers are his wall, immobile casters (Karina-style) are his food.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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