
Build
The trading build. His trade pattern - wind-up basic while moving + Impact + dash-stun (8s, 0.8s stun + mark) + basic - wins by constantly marking and poking: Rose Gold Meteor is the survive-the-trade stat block (30 AD + 20 AS + lifesteal, hybrid defense from its passive at the halved marksman conversion, plus the sub-30% HP shield and MS burst). Quantum Charge: his moving wind-up basics on heroes heal 75-180 + 30% MS per hit - the duel sustain his fire-while-moving kit triggers constantly, stacked with the Abyss mark MS. Tough Boots over Swift: 25% CC reduction keeps the interruptible wind-ups firing - CC cancels his lane damage, devalued AS does not replace that. Blade of Despair + Malefic Gun + Hunter Strike core: flat AD, range, CDR is the identity. 6th slot Sea Halberd: 60% heal-cut on the torpedoes - the getting-caught tax is paid by Meteor and Charge instead of damage slots.

Tough Boots
18 Magic Defense · 40 Movement Speed
720 GOLD
Movement
Fortitude
CC and Slow Duration reduced by 25%.

Blade of Despair
160 Physical Attack · 5 Movement Speed
3010 GOLD
Attack
Despair
Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2 seconds (takes effect before the damage is dealt).

Malefic Gun
40 Physical Attack · 20 Attack Speed
2120 GOLD
Attack
Armor Buster
Increase Physical Penetration by 30%. | Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.

Hunter Strike
80 Physical Attack · 10 Cooldown Reduction
2010 GOLD
Attack
Retribution
Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).

Rose Gold Meteor
30 Physical Attack · 20 Attack Speed · 10 Lifesteal
2030 GOLD
Attack
Dragon Scale
Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). | When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Sea Halberd
80 Physical Attack · 20 Attack Speed
2050 GOLD
Attack
Lifebane
Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.
Counter Builds
Vs Brody: his Abyss Marks cap at 4 stacks and EXPIRE - disengage a few seconds and his whole setup dies, including the ult's per-mark line. His wind-up basic is interrupted by CC and by his own skill casts - stun him mid-windup and half his lane damage vanishes. His ult locks marked targets within 8 units: spread wider than that before it comes off cooldown (32s). He is 72/78/68 - early-mid executor; Marcel-type facehuggers are his wall, immobile casters (Karina-style) are his food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
