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Benedetta

Curated
Fighter Assassin Exp Lane ChaseBurst

Tier

A

Win rate

52.9%

Pick rate

0.4%

Ban rate

0.8%

Benedetta

Build

The swordout sustain. Endless Battle is the multiplier: her charged-Slash-into-basic rhythm triggers Divine Justice - 60% Total AD true plus 80 + 40% Total AD heal on every swordout cycle, her 80-mid duel tempo. Queen's Wings: below 40% HP the 30% cut plus cooldowns - the duelist survives the exchange behind block plus cut. Temporal Reign: after Final Blow (45s), other skills recover 1.5x for 4s - the post-detonation Phantom plus counter-stab chain resets the duel instantly. War Axe plus Despair core kept: ramp and flat AD. Warrior Boots for the lane armor. 6th slot Hunter Strike: 10% CDR plus 5-hit MS on the slash loop - more swings, more repositions.

Warrior Boots

Warrior Boots

18 Physical Defense · 40 Movement Speed

720 GOLD

Movement

Valor

Gains 4 extra Physical Defense for 3 seconds when taking Physical Damage, up to 20.

War Axe

War Axe

35 Physical Attack · 400 HP · 10 Cooldown Reduction

2100 GOLD

Attack

Fighting Spirit

Attacks grant 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

Endless Battle

Endless Battle

60 Physical Attack · 250 HP · 5 Movement Speed · 10 Cooldown Reduction · +5 Mana, +5% mana regen

2330 GOLD

Attack

Divine Justice

After casting a skill, the next Basic Attack within 3 seconds deals (60% Total Physical Attack) extra True Damage and recovers 80 (+40% of Total Physical Attack) HP (1.5 seconds cooldown).

Blade of Despair

Blade of Despair

160 Physical Attack · 5 Movement Speed

3010 GOLD

Attack

Despair

Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2 seconds (takes effect before the damage is dealt).

Queen's Wings

Queen's Wings

750 HP · 10 Cooldown Reduction · 10 Spell Vamp

2250 GOLD

Defense

Demonize

When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces skill cooldowns by 2 seconds. This effect has a 60 seconds cooldown. | For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Hunter Strike

Hunter Strike

80 Physical Attack · 10 Cooldown Reduction

2010 GOLD

Attack

Retribution

Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).

Counter Builds

Vs Benedetta: her Swordout charge is TELEGRAPHED - CC her during the charge, she cannot block while charging. An Eye for An Eye (15s) gives 0.8s immunity plus block: BAIT the block with a fake, CC after it lapses. Final Blow (45s) is an untargetable dash plus detonate: she is vulnerable after the slash lands. She is 75/80/65 - the early-mid duelist; anti-dash and shredders (Phoveus, Masha, Obsidia-style) are her wall, slow melee (Alpha, X.Borg, Silvanna-style) are her food.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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