Belerick
Curated
Tank Roam Crowd ControlTier
SS
Win rate
53.7%
Pick rate
1.4%
Ban rate
64.1%

Build
The regen-thorn wall. The recovery loop is the multiplier: Blade Armor plus thorns punish every basic exchanged, Guardian Helmet (effectively 2340 HP: 2.5% max-HP regen plus big-hit conversion) heals him standing still, Radiant Armor stacks 5-plus-level magic defense to 6 off DoT drafts: the mixed-resistance wall that never recalls. Brute Force Breastplate (800 HP, effectively 1040, 20 PDef, 10% CDR): the per-second +8 adaptive and +2% MS to 6 stacks plus 25% control-duration cut at full - mixed resist and MS on the brawl. Dominance Ice: Fortress plus heal-cut for the face-tank. Quantum Charge: his Strike-plus-follow-up basics restore 75-180 HP plus 30% MS on heroes - per-trade sustain under the regen. Tenacity: +5% damage reduction below half HP - the thorn-diver lives in that band. No Cursed here: the balance variant concedes the burn for the resistance spread. 6th slot Brute Force Breastplate: mixed resist, MS, and control-cut in one slot - the wall that walks.

Tough Boots
18 Magic Defense · 40 Movement Speed
720 GOLD
Movement
Fortitude
CC and Slow Duration reduced by 25%.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

Guardian Helmet
1800 HP · +20% hp regen
2500 GOLD
Defense
Recovery
After 5 seconds out of combat, recover (2.5% Total HP) HP per second. | Upon taking more than 500 damage in a single instance, recover 30 (+0.3% Total HP)% HP from the excess damage beyond that amount.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Brute Force Breastplate
800 HP · 20 Physical Defense · 10 Cooldown Reduction
2070 GOLD
Defense
Brute Force
Each second after dealing damage, gain 8 extra Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 25% extra Control Duration Reduction at full stacks.
Counter Builds
Vs Belerick: his thorns fire on damage TAKEN (25% per 50-plus instance, 0.4s gate): burst-and-disengage starves the rate - sustained trades are exactly what he wants, and his own attack speed is irrelevant (his damage is passive). His S1 taunts 1.2s (80% bonus vs minions): never brawl inside the vine line. His ult (50s) taunts plus slows 1.5s across 4 waves: spread before the Dryad blooms. His Strike heals 240 (+10% lost HP) with cooldown refunded per thorn proc: heal-cut (Sea Halberd, Dominance Ice) halves the loop. His equipment HP inflates 30%: percent-HP damage (Impure Rage, DHS) bypasses the pool math. He is 55/75/80 - the late thorn-tank; long-range marksmen (Lesley/Beatrix-style) plus photo-trap divers (Marcel-style) are his wall; divers who commit into the field are his food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.