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Belerick

Curated
Tank Tank Roam Crowd Control

Tier

SS

Win rate

53.7%

Pick rate

1.4%

Ban rate

64.1%

Belerick

Build

The regen-thorn wall. The recovery loop is the multiplier: Blade Armor plus thorns punish every basic exchanged, Guardian Helmet (effectively 2340 HP: 2.5% max-HP regen plus big-hit conversion) heals him standing still, Radiant Armor stacks 5-plus-level magic defense to 6 off DoT drafts: the mixed-resistance wall that never recalls. Brute Force Breastplate (800 HP, effectively 1040, 20 PDef, 10% CDR): the per-second +8 adaptive and +2% MS to 6 stacks plus 25% control-duration cut at full - mixed resist and MS on the brawl. Dominance Ice: Fortress plus heal-cut for the face-tank. Quantum Charge: his Strike-plus-follow-up basics restore 75-180 HP plus 30% MS on heroes - per-trade sustain under the regen. Tenacity: +5% damage reduction below half HP - the thorn-diver lives in that band. No Cursed here: the balance variant concedes the burn for the resistance spread. 6th slot Brute Force Breastplate: mixed resist, MS, and control-cut in one slot - the wall that walks.

Tough Boots

Tough Boots

18 Magic Defense · 40 Movement Speed

720 GOLD

Movement

Fortitude

CC and Slow Duration reduced by 25%.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

Guardian Helmet

Guardian Helmet

1800 HP · +20% hp regen

2500 GOLD

Defense

Recovery

After 5 seconds out of combat, recover (2.5% Total HP) HP per second. | Upon taking more than 500 damage in a single instance, recover 30 (+0.3% Total HP)% HP from the excess damage beyond that amount.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Brute Force Breastplate

Brute Force Breastplate

800 HP · 20 Physical Defense · 10 Cooldown Reduction

2070 GOLD

Defense

Brute Force

Each second after dealing damage, gain 8 extra Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 25% extra Control Duration Reduction at full stacks.

Counter Builds

Vs Belerick: his thorns fire on damage TAKEN (25% per 50-plus instance, 0.4s gate): burst-and-disengage starves the rate - sustained trades are exactly what he wants, and his own attack speed is irrelevant (his damage is passive). His S1 taunts 1.2s (80% bonus vs minions): never brawl inside the vine line. His ult (50s) taunts plus slows 1.5s across 4 waves: spread before the Dryad blooms. His Strike heals 240 (+10% lost HP) with cooldown refunded per thorn proc: heal-cut (Sea Halberd, Dominance Ice) halves the loop. His equipment HP inflates 30%: percent-HP damage (Impure Rage, DHS) bypasses the pool math. He is 55/75/80 - the late thorn-tank; long-range marksmen (Lesley/Beatrix-style) plus photo-trap divers (Marcel-style) are his wall; divers who commit into the field are his food.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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