Beatrix
Curated
Marksman Gold Lane FinisherTier
B
Win rate
49.8%
Pick rate
0.6%
Ban rate
0.6%

Build
The hybrid sustain loadout. Rose Gold Meteor is the hidden multiplier for her specifically: its 10 lifesteal becomes 10 spell vamp (she converts all lifesteal), on top of 30 AD + 20 AS, hybrid defense from its passive (halved conversion for marksmen) and the sub-30% HP shield with MS burst - the survive-the-trade stat block for a sniper who gets dived. Corrosion Scythe (30 AD + 30 AS + 80 on-hit + stacking slow and AS) replaces Windtalker: her multi-hit Wesker and Nibiru fire stack the slow in one burst, and slowed targets stand still for the Apathy line - the slow aims the snipe. Blade of Despair + Malefic Gun + Sea Halberd core kept: flat AD, range, anti-sustain is non-negotiable. Quantum Charge: her rapid basics on heroes heal 75-180 + 30% MS per hit - the drain layer under the Meteor shield, steering the kite between swaps. Swift Boots for the swap tempo. 6th slot Corrosion Scythe: slow on the SMG-tempo - targets held still for the snipe.

Swift Boots
40 Movement Speed · 15 Attack Speed
720 GOLD
Movement

Blade of Despair
160 Physical Attack · 5 Movement Speed
3010 GOLD
Attack
Despair
Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2 seconds (takes effect before the damage is dealt).

Malefic Gun
40 Physical Attack · 20 Attack Speed
2120 GOLD
Attack
Armor Buster
Increase Physical Penetration by 30%. | Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.

Sea Halberd
80 Physical Attack · 20 Attack Speed
2050 GOLD
Attack
Lifebane
Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Rose Gold Meteor
30 Physical Attack · 20 Attack Speed · 10 Lifesteal
2030 GOLD
Attack
Dragon Scale
Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter). | When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.

Corrosion Scythe
30 Physical Attack · 5 Movement Speed · 30 Attack Speed
2050 GOLD
Attack
Corrosive
Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.
Counter Builds
Vs Beatrix: track her weapon swap (0.5s animation, +5 AD while carrying 2) - Renner's Apathy (700 + 280%) is telegraphed: sidestep the reticle line. Bennett's bombardment (40s) slows 40% per volley - walk out between volleys, do not stand in the zone. Her Tactical Reposition roll is her only escape: force the roll, then commit - she has no hard peel and Flicker is all she has left. She is 70/80/75 - early-mid carry; Moskov and Khufra dive pressure is her wall, immobile sustain comps (Estes, Hanabi) are her food - bring the heal-cut.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.