Barats
Curated
Tank Exp Lane DamageCrowd ControlTier
A
Win rate
52.4%
Pick rate
0.4%
Ban rate
1.0%

Build
The growth-wall. Same stack engine (War Axe + BFB) with the second life: Barats engages at max size and devours (Detona's Welcome suppresses 1.2s, then the spit explosion stuns 1s - a successful devour instantly re-maxxes his stacks) - dying right after the swallow collapses the team, so Immortality (16% HP plus the level-scaling shield) covers it. Dominance Ice (40/40 defense): up-to-40 hybrid defense inside pileups plus the heal-cut aura - the big hitbox invites everyone to touch him, and every toucher gets cut to 60% sustain. Quantum Charge: his stack-scaled Trample basics restore 75-180 HP plus 30% MS on heroes - brawler sustain while he grows. Firmness (+8/+8) hardens the early stacks. Flicker: blink-devour onto the backline - the charge alone is dodgeable, the blink is not. 6th slot Guardian Helmet: 1800 HP plus 2.5% max-HP regen after 5s out of combat (and conversion of 500-plus single hits) - the dino tops up between stack windows and never recalls.

Warrior Boots
18 Physical Defense · 40 Movement Speed
720 GOLD
Movement
Valor
Gains 4 extra Physical Defense for 3 seconds when taking Physical Damage, up to 20.

War Axe
35 Physical Attack · 400 HP · 10 Cooldown Reduction
2100 GOLD
Attack
Fighting Spirit
Attacks grant 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

Brute Force Breastplate
800 HP · 20 Physical Defense · 10 Cooldown Reduction
2070 GOLD
Defense
Brute Force
Each second after dealing damage, gain 8 extra Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 25% extra Control Duration Reduction at full stacks.

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Guardian Helmet
1800 HP · +20% hp regen
2500 GOLD
Defense
Recovery
After 5 seconds out of combat, recover (2.5% Total HP) HP per second. | Upon taking more than 500 damage in a single instance, recover 30 (+0.3% Total HP)% HP from the excess damage beyond that amount.
Counter Builds
Vs Barats: his Big Guy stacks FADE after 12s - reset the fight and his size (and the devour threat) shrinks - kite the stack window. Detona's Welcome is telegraphed: sidestep the charge line, and a miss refunds him only half the 50s cooldown - the whiffed swallow is your engage timer. He is 60/80/66 - the mid-game big guy; X.Borg/Gord-type DoT-burst drafts are his wall, immobile backline mages (Valentina/Faramis-style) are his food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.