Skip to content
MLBUILD logo MLBUILD
← All Heroes

Barats

Curated
Fighter Tank Exp Lane DamageCrowd Control

Tier

A

Win rate

52.4%

Pick rate

0.4%

Ban rate

1.0%

Barats

Build

The growth-wall. Same stack engine (War Axe + BFB) with the second life: Barats engages at max size and devours (Detona's Welcome suppresses 1.2s, then the spit explosion stuns 1s - a successful devour instantly re-maxxes his stacks) - dying right after the swallow collapses the team, so Immortality (16% HP plus the level-scaling shield) covers it. Dominance Ice (40/40 defense): up-to-40 hybrid defense inside pileups plus the heal-cut aura - the big hitbox invites everyone to touch him, and every toucher gets cut to 60% sustain. Quantum Charge: his stack-scaled Trample basics restore 75-180 HP plus 30% MS on heroes - brawler sustain while he grows. Firmness (+8/+8) hardens the early stacks. Flicker: blink-devour onto the backline - the charge alone is dodgeable, the blink is not. 6th slot Guardian Helmet: 1800 HP plus 2.5% max-HP regen after 5s out of combat (and conversion of 500-plus single hits) - the dino tops up between stack windows and never recalls.

Warrior Boots

Warrior Boots

18 Physical Defense · 40 Movement Speed

720 GOLD

Movement

Valor

Gains 4 extra Physical Defense for 3 seconds when taking Physical Damage, up to 20.

War Axe

War Axe

35 Physical Attack · 400 HP · 10 Cooldown Reduction

2100 GOLD

Attack

Fighting Spirit

Attacks grant 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

Brute Force Breastplate

Brute Force Breastplate

800 HP · 20 Physical Defense · 10 Cooldown Reduction

2070 GOLD

Defense

Brute Force

Each second after dealing damage, gain 8 extra Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 25% extra Control Duration Reduction at full stacks.

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Guardian Helmet

Guardian Helmet

1800 HP · +20% hp regen

2500 GOLD

Defense

Recovery

After 5 seconds out of combat, recover (2.5% Total HP) HP per second. | Upon taking more than 500 damage in a single instance, recover 30 (+0.3% Total HP)% HP from the excess damage beyond that amount.

Counter Builds

Vs Barats: his Big Guy stacks FADE after 12s - reset the fight and his size (and the devour threat) shrinks - kite the stack window. Detona's Welcome is telegraphed: sidestep the charge line, and a miss refunds him only half the 50s cooldown - the whiffed swallow is your engage timer. He is 60/80/66 - the mid-game big guy; X.Borg/Gord-type DoT-burst drafts are his wall, immobile backline mages (Valentina/Faramis-style) are his food.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

MLBUILD — Build Guides for Mobile Legends: Bang Bang

133 heroes covered. Fan-made data site, not affiliated with Moonton Games.