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Bane

Curated
Fighter Fighter Gold Lane PushBurst

Tier

A

Win rate

51.6%

Pick rate

0.3%

Ban rate

0.2%

Bane

Build

The bottomless drink. Sea Ink (7.5s) is the multiplier: 200 (+150% Total MP) plus (5 (+1.5% Total MP)% of LOST HP) heal plus 50% MS decaying over 2.5s - then the recast spit (140 + 130% MP, charging to 200%): at roughly 400 MP the drink heals toward 200 + 600 + 11% lost HP every ~5s (Talisman 15% plus MP-share 7%-per-100 CDR stacking under it). Holy Crystal: 165 MP times the 21-35% amp - the drink's MP scalar. Enchanted Talisman (75 MP, 300 HP, 15% CDR, 15% mana per 10s): the drink-spam fuel. Lightning Truncheon (75 MP, 10% CDR): the 6s echo (255 + 85% MP) fires off the Catch-plus-spit rotation. Glowing Wand (60 MP, 300 HP): Scorch burns 1% max HP per second for 3s on every Cannon, spit and shark, plus Lifebane's 60% sustain cut (Necklace of Durance is not in the pool - Glowing is his heal-cut). Divine Glaive (60 MP): up to 20% scaling pen - the magic half drills MR. Temporal Reign: ON CASTING Deadly Catch, his Cannon and Ink recover 1.5x for 4s (plus 2s on kill/assist) - the post-nuke drink-and-volley window. Magic Boots: 150 HP plus 10% CDR for the spin. 6th slot Divine Glaive: the pen the magic half demands - drink deep, drill deeper.

Magic Boots

Magic Boots

150 HP · 40 Movement Speed · 10 Cooldown Reduction

720 GOLD

Movement

Enchanted Talisman

Enchanted Talisman

75 Magic Power · 300 HP · 15 Cooldown Reduction

2070 GOLD

Magic

Mana Spring

Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Holy Crystal

Holy Crystal

165 Magic Power

3000 GOLD

Magic

Mystery

Gains 21%-35% extra Magic Power (scales with level).

Lightning Truncheon

Lightning Truncheon

75 Magic Power · 10 Cooldown Reduction · +400 Mana

2250 GOLD

Magic

Resonate

Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Glowing Wand

Glowing Wand

60 Magic Power · 300 HP · 5 Movement Speed

2050 GOLD

Magic

Scorch

Dealing Magic Damage burns the targets for 3 seconds, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. | Dealing damage to the target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds.

Divine Glaive

Divine Glaive

60 Magic Power

1970 GOLD

Magic

Spellbreaker

When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.

Counter Builds

Vs Bane: his Sea Ink (7.5s) is the whole sustain (200 + 150% MP + lost-HP share): burst between drinks - chunk him post-drink on the cooldown. His Tide-basics need fresh skill casts (2 stacks per skill, consumed by basics): punish the downtime between casts, never the loaded basic. His Cannon (8s) slows 10 (+10% MP)%: cleanse the slow before the bounce pass. Deadly Catch (40s) is a straight-line shark school (40% vs turrets): sidestep the line, punish the whiff. He is 52/74/77 - the hybrid late-scale; Lolita/Nolan/Yve-type burst drafts are his wall, sustain drafts he out-drinks are his food.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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