Aurora
Curated
Mage Mid Lane Crowd ControlTier
C
Win rate
48.4%
Pick rate
0.5%
Ban rate
0.4%

Build
The 45% CDR freeze-engine. Hard-cap CDR (Clock 10 + LT 10 + Talisman 15 + Mage 5 + Inspire 5, Talisman extends the cap by 5): Hailstone 2.75s, Frosty Breeze 5.5s, Frigid Glacier 27.5s - the kit stops being freeze-when-both-skills-are-up and becomes freeze-every-3-seconds: her 74-mid control identity, not her burst. Enchanted Talisman: the mana economy (15% mana per 10s) that funds the 2.75s meteorite spam. Impure Rage: each hailstone tick adds 4% max HP magic - a full Hailstone cast burns up to 24% max HP across the frontline, plus 2% mana back per proc feeding the spam. Holy Crystal kept, Divine Glaive last: the role is control plus tempo, glacial shatter zones punish grouped drafts where the flat amp out-values single-target pen. Bargain Hunter pulls the 3000g Holy Crystal early. 6th slot Divine Glaive: 20% conversion vs MR-stack walls - the freeze follow-up kills.

Magic Boots
150 HP · 40 Movement Speed · 10 Cooldown Reduction
720 GOLD
Movement

Clock of Destiny
45 Magic Power · 400 HP · 10 Cooldown Reduction · +400 Mana
2030 GOLD
Magic
Destiny
Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 seconds). | When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60 seconds.

Lightning Truncheon
75 Magic Power · 10 Cooldown Reduction · +400 Mana
2250 GOLD
Magic
Resonate
Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Enchanted Talisman
75 Magic Power · 300 HP · 15 Cooldown Reduction
2070 GOLD
Magic
Mana Spring
Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Holy Crystal
165 Magic Power
3000 GOLD
Magic
Mystery
Gains 21%-35% extra Magic Power (scales with level).

Divine Glaive
60 Magic Power
1970 GOLD
Magic
Spellbreaker
When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.
Counter Builds
Vs Aurora: her freeze chains across her skill hits - punish the gaps between casts, and force her to split Hailstone across targets in waves. Her Pride of Ice revive is a 150s cooldown: if she pops it in a skirmish, re-engage within 90 seconds - she is killable twice, and Winter Crown is her third life if she built it. Her 55-early is the weakest mage curve - pressure the lane. Yve-type range zones her out (her listed counter); Lancelot and Gatotkaca dives punish her channels. Lolita, Chip and Masha drafts are her food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.