
Build
The ramp bruiser. The mid-game tempo is the multiplier: his 62-mid wants the ramp online but survivable - and this build armors the wind-up. Brute Force Breastplate (800 HP, 20 PDef, 10% CDR): his constant Axe-plus-ult damage keeps the per-second +8 adaptive and +2% MS rolling to 6 stacks (+48 attack, +12% MS) with 25% control-duration cut at full - the lumberjack accelerates inside the fight. War Axe (35 PA, 400 HP, 10% CDR): 12 PA per combat-second to 6 plus 10% extra true at full - the multi-hit Axe and Cleaving swings stack it instantly, full effect since he is Fighter. War Axe 10 + BFB 10 = 20% CDR: Axe every 5.6s, Charge every 11.2s, Cleaving every 40s. Aulus, Charge! (14s): stack accumulation plus slow-cleanse plus 30% MS for 5s (CC-immune Enraged if un-CC'd for 2s) - the ramp button. Demon Hunter Sword plus Corrosion plus Golden core kept: the on-hit engine with a wall around it. Thrill (+16 adaptive) feeds the 100%/75%/60%/180% ratios. Quantum Charge: his basics restore 75-180 HP plus 30% MS on heroes - the staying power the wind-up needs. Tough Boots: 25% CC and slow reduction (Charge already cleanses slows - the boots cover the rest). 6th slot Golden Staff: the engine, armored - rate triple-triggers behind the wall.

Tough Boots
18 Magic Defense · 40 Movement Speed
720 GOLD
Movement
Fortitude
CC and Slow Duration reduced by 25%.

War Axe
35 Physical Attack · 400 HP · 10 Cooldown Reduction
2100 GOLD
Attack
Fighting Spirit
Attacks grant 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

Brute Force Breastplate
800 HP · 20 Physical Defense · 10 Cooldown Reduction
2070 GOLD
Defense
Brute Force
Each second after dealing damage, gain 8 extra Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 25% extra Control Duration Reduction at full stacks.

Demon Hunter Sword
35 Physical Attack · 20 Attack Speed
2180 GOLD
Attack
Engulf
Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). | Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Corrosion Scythe
30 Physical Attack · 5 Movement Speed · 30 Attack Speed
2050 GOLD
Attack
Corrosive
Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Golden Staff
55 Physical Attack · 15 Attack Speed
2000 GOLD
Attack
Swift
Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. | After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).
Counter Builds
Vs Aulus: his 4-stack Fighting Spirit ramp (toward 50% AS mid-game, 60% at 15) is the damage - disengage at 3+ stacks, re-engage at 1, and his 38-early folds before the ramp exists. His Charge removes SLOW effects only: answer with burst hard-CC inside the 2s Enrage window, never slows. Cleaving Axe (50s) swings radially with 20% DR: walk the outer edge, punish after the finisher. His enhanced slam needs max stacks: poke the 4s stack duration to let it lapse. He is 38/62/86 - the late axe; Yve-type zone control is his wall, melee brawlers he out-scales are his food - end before the ramp pays.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
