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Atlas

Curated
Tank Tank Roam Crowd Control

Tier

S

Win rate

54.3%

Pick rate

1.0%

Ban rate

17.5%

Atlas

Build

The vortex-repeat tank. Fatal Links (55s to 46.75s at Fleeting Time's 15% CDR) is his whole teamfight identity - a Suppression-only channel that drags everything in radius: Fleeting refunds 30% of the remaining ult cooldown on every kill or assist, so each successful vortex buys the next one dramatically sooner. Antique Cuirass: 6% attacker skill-damage cut per stack to 3 while he channels - he eats the whole enemy response inside the pull. Dominance Ice: heal-cut plus up-to-40 defense inside the dragged pileup. Tough Boots: 25% CC reduction - anything short of Suppression must not stop the channel. War Cry: after the pull lands its hits, +8% all damage for 6s - the follow-up collapse window on the dragged team. Immortality: the mecha's second deploy. 6th slot Cursed Helmet: 1.2% max-HP burn plus defense shred around the ult pull - the grab burns.

Tough Boots

Tough Boots

18 Magic Defense · 40 Movement Speed

720 GOLD

Movement

Fortitude

CC and Slow Duration reduced by 25%.

Fleeting Time

Fleeting Time

600 HP · 15 Cooldown Reduction

2050 GOLD

Adaptive

Timestream

Hero kills or assists reduce the Ultimate's current cooldown by 30%.

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Cursed Helmet

Cursed Helmet

1200 HP · 20 Magic Defense

1910 GOLD

Defense

Burning Soul

Deals (1.2% Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions. | Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3 seconds. Stacks up to 3 times.

Counter Builds

Vs Atlas: Fatal Links is a CHANNEL that only Suppression breaks - save the suppression (or heaviest CC) for the chains, not the engage. Without his ult he is a slow mecha: kite the Ejected state, its sentry pathing is predictable. His Frigid Breath field slows over 2s into a 0.5s freeze - walk out early, never wait out the timer. He is 45/80/70 - the late-coming engage tank; drain and DoT drafts (Alice, Ngwu, Marcel-style) are his wall, immobile backlines (Popol, Layla-style) are his food.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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