Skip to content
MLBUILD logo MLBUILD
← All Heroes

Argus

Curated
Fighter Fighter Exp Lane Charge

Tier

A

Win rate

54.4%

Pick rate

0.4%

Ban rate

0.9%

Argus

Build

The golden atonement. Golden Staff is the trade, stated honestly: zero-crit conversion (nothing wasted, nothing bought) - every 2 non-crit basics the next attack gains 80% AS and triggers attack effects 2 extra times: Demon Hunter Sword's 8% current-HP, Corrosion's 80-plus-slow and Sea Halberd's Lifebane all triple-fire - in exchange the +25 crit-energy bonus is gone, and attack speed alone must fund the bank: 15 (boots) + 20 (DHS) + 30 (Corrosion) + 15 (Golden) + 30 (Corrosion stacks) + 30 (Sword-enhanced) - the rate replaces the crits. Eternal Evil (42s) is why it wins: 4s of death immunity (auto-cast at 3s on fatal damage), then ALL hero damage dealt converts to HP - DHS procs included: the immunity window banks a full-HP refund. Sea Halberd (80 PA, 20 AS): the 60% anti-heal on his touches - sustain duelists cannot match the atonement math. Swift (+10% AS): the bank rate. Quantum Charge: his basics (Slashes included) restore 75-180 HP plus 30% MS on heroes - duel sustain between immunities. 6th slot Malefic Roar (60 PA): 30% pen plus up to 30% more - his Slashes ignore 30% PDef already, the Roar takes the rest of the armor.

Swift Boots

Swift Boots

40 Movement Speed · 15 Attack Speed

720 GOLD

Movement

Demon Hunter Sword

Demon Hunter Sword

35 Physical Attack · 20 Attack Speed

2180 GOLD

Attack

Engulf

Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). | Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Corrosion Scythe

Corrosion Scythe

30 Physical Attack · 5 Movement Speed · 30 Attack Speed

2050 GOLD

Attack

Corrosive

Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Golden Staff

Golden Staff

55 Physical Attack · 15 Attack Speed

2000 GOLD

Attack

Swift

Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. | After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Sea Halberd

Sea Halberd

80 Physical Attack · 20 Attack Speed

2050 GOLD

Attack

Lifebane

Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Malefic Roar

Malefic Roar

60 Physical Attack

2060 GOLD

Attack

Armor Buster

Increase Physical Penetration by 30%. | When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Counter Builds

Vs Argus: Eternal Evil (42s) grants 4s DEATH IMMUNITY then converts the damage into HP - disengage the moment the wings open, re-engage after it lapses - never burst into the immunity, you heal him twice. His Malice banks to 200 (two Slashes): poke to force early Slashes, commit on the empty bank. Meteoric Sword counts as a basic with attack effects: blind, disarm and AS-cuts (Chastise Pauldron) starve both the Slash fund and the Sword enhance. He is 48/66/82 - the late immortal; Terizla-type slow-hook grinders are his wall, Masha-style bar brawlers are his food - the immunity plus conversion out-lasts the bars.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

MLBUILD — Build Guides for Mobile Legends: Bang Bang

133 heroes covered. Fan-made data site, not affiliated with Moonton Games.