
Build
The golden atonement. Golden Staff is the trade, stated honestly: zero-crit conversion (nothing wasted, nothing bought) - every 2 non-crit basics the next attack gains 80% AS and triggers attack effects 2 extra times: Demon Hunter Sword's 8% current-HP, Corrosion's 80-plus-slow and Sea Halberd's Lifebane all triple-fire - in exchange the +25 crit-energy bonus is gone, and attack speed alone must fund the bank: 15 (boots) + 20 (DHS) + 30 (Corrosion) + 15 (Golden) + 30 (Corrosion stacks) + 30 (Sword-enhanced) - the rate replaces the crits. Eternal Evil (42s) is why it wins: 4s of death immunity (auto-cast at 3s on fatal damage), then ALL hero damage dealt converts to HP - DHS procs included: the immunity window banks a full-HP refund. Sea Halberd (80 PA, 20 AS): the 60% anti-heal on his touches - sustain duelists cannot match the atonement math. Swift (+10% AS): the bank rate. Quantum Charge: his basics (Slashes included) restore 75-180 HP plus 30% MS on heroes - duel sustain between immunities. 6th slot Malefic Roar (60 PA): 30% pen plus up to 30% more - his Slashes ignore 30% PDef already, the Roar takes the rest of the armor.

Swift Boots
40 Movement Speed · 15 Attack Speed
720 GOLD
Movement

Demon Hunter Sword
35 Physical Attack · 20 Attack Speed
2180 GOLD
Attack
Engulf
Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). | Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Corrosion Scythe
30 Physical Attack · 5 Movement Speed · 30 Attack Speed
2050 GOLD
Attack
Corrosive
Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times. | Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.

Golden Staff
55 Physical Attack · 15 Attack Speed
2000 GOLD
Attack
Swift
Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed. | After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).

Sea Halberd
80 Physical Attack · 20 Attack Speed
2050 GOLD
Attack
Lifebane
Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Malefic Roar
60 Physical Attack
2060 GOLD
Attack
Armor Buster
Increase Physical Penetration by 30%. | When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.
Counter Builds
Vs Argus: Eternal Evil (42s) grants 4s DEATH IMMUNITY then converts the damage into HP - disengage the moment the wings open, re-engage after it lapses - never burst into the immunity, you heal him twice. His Malice banks to 200 (two Slashes): poke to force early Slashes, commit on the empty bank. Meteoric Sword counts as a basic with attack effects: blind, disarm and AS-cuts (Chastise Pauldron) starve both the Slash fund and the Sword enhance. He is 48/66/82 - the late immortal; Terizla-type slow-hook grinders are his wall, Masha-style bar brawlers are his food - the immunity plus conversion out-lasts the bars.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
