
Boots

Warrior Boots
18 Physical Defense · 40 Movement Speed
720 gold · Movement
Valor — Valor: Gains 4 extra Physical Defense for 3 seconds when taking Physical Damage, up to 20.
Core items

Ares Belt
600 HP
700 gold · Defense

Cursed Helmet
1200 HP · 20 Magic Defense
1910 gold · Defense
Burning Soul — Burning Soul: Deals (1.2% Total HP) Magic Damage to nearby enemies per second,This damage is increased by 125(+15*Hero Level)% against creeps and minions,Curse: Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3 seconds,Stacks up to 3 times.

Radiant Armor
962 HP · 40 Magic Defense · Regen
1880 gold · Defense
Holy Blessing — Holy Blessing: Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks ( can only gain 1 stack(s) every 0.4 seconds).

Guardian Helmet
1820 HP · Regen
2500 gold · Defense
Recovery — Recovery: After 5 seconds out of combat, recover (2.5% Total HP) HP per second,Defender: Upon taking more than 500 damage in a single instance, recover 20 (+0.3% Total HP)% HP from the excess damage beyond that amount.
Early

Warrior Boots
18 Physical Defense · 40 Movement Speed
720 gold · Movement
Valor — Valor: Gains 4 extra Physical Defense for 3 seconds when taking Physical Damage, up to 20.

Ares Belt
600 HP
700 gold · Defense
Mid

Radiant Armor
962 HP · 40 Magic Defense · Regen
1880 gold · Defense
Holy Blessing — Holy Blessing: Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks ( can only gain 1 stack(s) every 0.4 seconds).

Cursed Helmet
1200 HP · 20 Magic Defense
1910 gold · Defense
Burning Soul — Burning Soul: Deals (1.2% Total HP) Magic Damage to nearby enemies per second,This damage is increased by 125(+15*Hero Level)% against creeps and minions,Curse: Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3 seconds,Stacks up to 3 times.
Late

Guardian Helmet
1820 HP · Regen
2500 gold · Defense
Recovery — Recovery: After 5 seconds out of combat, recover (2.5% Total HP) HP per second,Defender: Upon taking more than 500 damage in a single instance, recover 20 (+0.3% Total HP)% HP from the excess damage beyond that amount.
vs magic-heavy teams
Athena's Shield
Dominance Ice
Silence Robe
vs physical-heavy teams
Blade Armor
Antique Cuirass
Chastise Pauldron