
Build
The Heartguard chain. Heartguard is 60s: this build stacks Talisman 15 + Fleeting 15 + Flask 10 + Support 10 to the 45 cap - the ult cycles every 33s, Puppet-on-a-String 13s to 7.2s - and Fleeting refunds 30% of the remaining ult cooldown on every kill or assist, which flow while she rides her host: a shield up nearly every rotation. Enchanted Talisman: the cap extension plus 15% mana per 10s - the wave spam and the 80%-slow string stay castable. Oracle plus Flask: her received-amp and Blessing rescues keep the rider alive; the Support 12% carries the outgoing shield. Temporal Reign: after the attach, her waves and Puppet recover 1.5x for 4s - the attached poke-and-slow window doubles in density. Pull Yourself Together: Flicker back sooner for the attach angles. 6th slot Ice Queen Wand: Ice Bound (10% slow per skill hit to 3 stacks) on the wave spam - the puppet chase slows to a crawl.

Rapid Boots
12 HP · 55 Movement Speed · +12% hp regen
720 GOLD
Movement

Flask of the Oasis
60 Magic Power · 300 HP · 10 Cooldown Reduction
1850 GOLD
Magic
Blessing
When casting a healing or shield skill, if the target's HP is below 35%, or falls below 35% within 3 seconds, they will get a (100*Hero Level) shield that lasts 3 seconds. When this effect triggers, it also reduces the cooldown of the caster's skills by 2 seconds. (This effect can only trigger once every 60 seconds on the same target, and will not trigger on self-only healing and shield skills.)

Oracle
850 HP · 20 Physical Defense · 20 Magic Defense · 10 Cooldown Reduction
1860 GOLD
Defense
Bless
Received Shield and HP Regen effects are increased by 25%.

Enchanted Talisman
75 Magic Power · 300 HP · 15 Cooldown Reduction
2070 GOLD
Magic
Mana Spring
Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Fleeting Time
600 HP · 15 Cooldown Reduction
2050 GOLD
Adaptive
Timestream
Hero kills or assists reduce the Ultimate's current cooldown by 30%.

Ice Queen Wand
60 Magic Power · 300 HP · 7 Movement Speed · 10 Spell Vamp
2040 GOLD
Magic
Ice Bound
When a skill deals damage to an enemy hero, it will also slow them by 10% for 2 seconds (stacks up to 3 times). This effect has a 0.4 second cooldown.
Counter Builds
Vs Angela: her Heartguard attaches from ANY distance - pressure the ALLY she shields, not her: cut the shield (heal-cut plus Athena-type magic cut). Her Puppet String immobilizes after 3s connected - break the string's range or CC her during the cast. Love Waves reveals positions on hit: respect the reveal around objectives. She is 62/80/74 - the mid-game attach spike; hook-suppress (Franco-style), multi-HP divers (Masha-style) and reflect zones (Lolita-style) are her walls.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
