Alucard
Curated
Fighter Jungle ChaseDamageTier
B
Win rate
49.8%
Pick rate
0.6%
Ban rate
0.5%

Build
The drain-tank. 20% CDR (War Axe 10 + Hunter Strike 10) - and the ult halves his other skill cooldowns for 6s on top: Whirling Smash 4.8s, Groundsplitter 6.8s, Fission Wave 32s. The vamp stack is the identity: 10% hybrid ult passive + 10% Queen's Wings spell vamp + 10% Fighter emblem + Festival of Blood stacking toward 12% = roughly 40% combined lifesteal and spell vamp at full stacks, every cast feeding it through the dash-basic. Queen's Wings below 40% HP: 30% damage reduction + 2s off all cooldowns - the low-HP window is where the drain out-heals the burst. Haas' Claws (40 AD + 15 AS + 20% crit + Frenzy): no lifesteal on it - the slot buys attack speed and Frenzy AS-on-crit tempo, more dash-basics per second means more heals per second. Hunter Strike's 5-hit MS proc fires off the Whirling multi-hits, keeping the chase glued. Temporal Reign: after Fission Wave (40s), other skills recover 1.5x for 4s - stacked with his own halving, 6 seconds of near-zero cooldowns. 6th slot Sea Halberd: 60% cut - his farmed drain beats enemy sustain.

Tough Boots
18 Magic Defense · 40 Movement Speed
720 GOLD
Movement
Fortitude
CC and Slow Duration reduced by 25%.

War Axe
35 Physical Attack · 400 HP · 10 Cooldown Reduction
2100 GOLD
Attack
Fighting Spirit
Attacks grant 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

Hunter Strike
80 Physical Attack · 10 Cooldown Reduction
2010 GOLD
Attack
Retribution
Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).

Queen's Wings
750 HP · 10 Cooldown Reduction · 10 Spell Vamp
2250 GOLD
Defense
Demonize
When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces skill cooldowns by 2 seconds. This effect has a 60 seconds cooldown. | For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Haas' Claws
40 Physical Attack · 15 Attack Speed · +20% crit chance
2020 GOLD
Attack
Frenzy
Critical strikes grant 20% extra Attack Speed for 2 seconds.

Sea Halberd
80 Physical Attack · 20 Attack Speed
2050 GOLD
Attack
Lifebane
Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.
Counter Builds
Vs Alucard: his healing is burst-shaped - the dash-basic after each cast. Any CC between the cast and the dash stops BOTH the damage and the heal (the dash is his only mobility; root him and he stands still). Sea Halberd or Dominance Ice cut his roughly-40% vamp stack to 60% - he dies like a normal fighter. His 76-mid is real: do not fight him in a wave where Whirling Smash hits multiple targets. He is early-mid only (60/76, 62-late). Sun is his food; Fredrinn is his wall - draft the counter-tank.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.