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Alpha

Curated
Fighter Fighter Jungle Charge

Tier

D

Win rate

45.8%

Pick rate

1.0%

Ban rate

0.5%

Alpha

Build

The lock-on sustain. Endless Battle is the tempo: his Force Swing-then-basic rhythm procs Divine Justice (60% Total PA true plus the heal) on nearly every rotation - the Beta combo sets the beat, the true-proc plays it. Queen's Wings (750 HP, 10% CDR, 10% spell vamp): below 40% HP he gains 30% damage reduction for 3s plus 2s off every skill CD (60s CD), and every percent of missing HP adds 0.25% damage to 15% - his 78-mid duels live at half HP, where the wings pay double. War Axe 10 + Endless 10 + Hunter Strike 10 + Wings 10 = 40% CDR: Rotary every 2.4s, Swing every 3.6s. Quantum Charge: his basics restore 75-180 HP plus 30% MS on heroes - the mark-chase sustain under the Beta pokes - stacked with Festival of Blood spell vamp on the skill spam. Firmness (+8/+8) steadies the early clear. 6th slot Sea Halberd (80 PA, 20 AS): Lifebane cuts every touched target to 60% sustain for 3s on his skill-basic touches - sustain duelists fold to the locked-on executioner who out-heals the trade.

Warrior Boots

Warrior Boots

18 Physical Defense · 40 Movement Speed

720 GOLD

Movement

Valor

Gains 4 extra Physical Defense for 3 seconds when taking Physical Damage, up to 20.

War Axe

War Axe

35 Physical Attack · 400 HP · 10 Cooldown Reduction

2100 GOLD

Attack

Fighting Spirit

Attacks grant 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)

Endless Battle

Endless Battle

60 Physical Attack · 250 HP · 5 Movement Speed · 10 Cooldown Reduction · +5 Mana, +5% mana regen

2330 GOLD

Attack

Divine Justice

After casting a skill, the next Basic Attack within 3 seconds deals (60% Total Physical Attack) extra True Damage and recovers 80 (+40% of Total Physical Attack) HP (1.5 seconds cooldown).

Hunter Strike

Hunter Strike

80 Physical Attack · 10 Cooldown Reduction

2010 GOLD

Attack

Retribution

Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).

Queen's Wings

Queen's Wings

750 HP · 10 Cooldown Reduction · 10 Spell Vamp

2250 GOLD

Defense

Demonize

When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces skill cooldowns by 2 seconds. This effect has a 60 seconds cooldown. | For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Sea Halberd

Sea Halberd

80 Physical Attack · 20 Attack Speed

2050 GOLD

Attack

Lifebane

Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Counter Builds

Vs Alpha: his Locked-On mark needs 2 BETA HITS - move off Beta's attack line after the first - deny the second hit and the laser plus the ult follow-up never engage. His Spear ult is telegraphed (Beta dives first): dodge the dive and the leap is cancelled. Heal-cut halves his Endless-plus-Brave-Smite sustain loop. He is 68/78/66 - the mid-game two-body fighter; Benedetta/Mag/Mathilda-type spacing drafts are his wall, immobile tanky drafts (Phoveus/Barats/Odette-style) are his food.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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