Alice
Curated
Mage Exp Lane ChargeRegenTier
A
Win rate
50.8%
Pick rate
0.7%
Ban rate
5.6%

Build
The blood-queen sustain. Extra Max HP is the multiplier twice over: her Banquet heals 10 (+3% Extra Max HP) every 0.5s and her Throne descends for 500 (+200% MP) (+20% Extra Max HP) - every HP point is sustain AND burst. Clock of Destiny (400 HP) plus Concentrated Energy (75 MP, 400 HP): 800 bonus HP converts to +160 Throne damage and +24 Banquet healing per tick - before the MP is even counted. Concentrated Energy's Recharge stacks +5 MP per magic-damage instance to 6, then +12% magic damage for 5s - her Banquet ticks stack it passively. Glowing Wand (60 MP, 300 HP): Scorch burns 1% max HP per second for 3s on every Waltz and Banquet tick, plus Lifebane's 60% sustain cut - the drain that also starves. Magic Boots 10 + Clock 10 + Truncheon 10 + Mage 5 + Inspire 5 = 40% CDR: Waltz every 2.4s - the drain never stops. Impure Rage: Waltz plus Banquet ticks burn 4% max HP per skill-hit - the percent-line on every frontline. 6th slot Blood Wings: 90 MP plus the regenerating shield - the sustain queen's second HP bar.

Magic Boots
150 HP · 40 Movement Speed · 10 Cooldown Reduction
720 GOLD
Movement

Clock of Destiny
45 Magic Power · 400 HP · 10 Cooldown Reduction · +400 Mana
2030 GOLD
Magic
Destiny
Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 seconds). | When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60 seconds.

Concentrated Energy
75 Magic Power · 400 HP
2020 GOLD
Magic
Recharge
Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4 seconds). When reaching full stacks, increases Magic Damage by 12% for 5 seconds.

Lightning Truncheon
75 Magic Power · 10 Cooldown Reduction · +400 Mana
2250 GOLD
Magic
Resonate
Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Glowing Wand
60 Magic Power · 300 HP · 5 Movement Speed
2050 GOLD
Magic
Scorch
Dealing Magic Damage burns the targets for 3 seconds, also dealing extra Magic Damage equal to 1% of the target's Max HP per second. | Dealing damage to the target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds.

Blood Wings
90 Magic Power
2100 GOLD
Magic
Guard
Gains a 800 (+100% Magic Power) Shield that will regenerate 20 seconds after being damaged. The Shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1 second after it breaks.
Counter Builds
Vs Alice: her Doom Waltz (4s) drains through Blood Banquet - answer with anti-heal plus burst inside the Waltz cooldown, never a slow bleed. Throne of Ruin (60s) grants 50% DR plus Control Immunity while slowing HER 50%: walk away from the throne - the self-slow is the weakness window, and only Scarlet Shadow works while charging. Her sustain is self-generated Banquet healing: heal-cut (Sea Halberd, Dominance Ice, Glowing Wand) halves the whole economy. She is 48/72/82 - the late drain-queen; Karrie-type ranged tempo is her wall, tanky melee drafts she out-sustains inside Banquet are her food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.