
Build
The punch-shield sustain. Contract: Transform is the multiplier: 500 (+3 per stack) every 2 basics (5s gate) - at 200 stacks a 1100 shield on rotation: his sustain comes from the STACKS, not the item slot. Quantum Charge: his Steal-basics restore 75-180 HP plus 30% MS on heroes - the lane sustain under the shield. Sea Halberd (80 PA, 20 AS): Lifebane cuts every punched target to 60% sustain for 3s - sustain duels fold to the execution. Queen's Wings (750 HP, 10% CDR, 10% spell vamp): below 40% HP he gains 30% damage reduction for 3s plus 2s off every skill CD (60s CD) - the shield-trade stays alive. Hunter Strike plus BoD plus Endless core kept: rate, execution, proc. Firmness (+8/+8) steadies the 32-early invade (his fold band - concede it, stack through it). 6th slot Endless Battle: the stack tempo double-hits - true-proc on top of the punch.

Rapid Boots
12 HP · 55 Movement Speed · +12% hp regen
720 GOLD
Movement

Hunter Strike
80 Physical Attack · 10 Cooldown Reduction
2010 GOLD
Attack
Retribution
Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).

Blade of Despair
160 Physical Attack · 5 Movement Speed
3010 GOLD
Attack
Despair
Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2 seconds (takes effect before the damage is dealt).

Sea Halberd
80 Physical Attack · 20 Attack Speed
2050 GOLD
Attack
Lifebane
Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds. | Increase damage by 8% against enemy heroes with higher extra HP.

Queen's Wings
750 HP · 10 Cooldown Reduction · 10 Spell Vamp
2250 GOLD
Defense
Demonize
When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces skill cooldowns by 2 seconds. This effect has a 60 seconds cooldown. | For every 1% HP lost, damage is increased by 0.25%, up to 15%.

Endless Battle
60 Physical Attack · 250 HP · 5 Movement Speed · 10 Cooldown Reduction · +5 Mana, +5% mana regen
2330 GOLD
Attack
Divine Justice
After casting a skill, the next Basic Attack within 3 seconds deals (60% Total Physical Attack) extra True Damage and recovers 80 (+40% of Total Physical Attack) HP (1.5 seconds cooldown).
Counter Builds
Vs Aldous: his Soul Steal stacks forever (650 cap: +3250 per punch): the counter is game-TEMPO - his 32-early is the fold window, end before the 90-late: invade his lane, deny siege proximity (+5 free stacks) and last-hits (+4/+10). His Transform shield (500 + 3/stack) gates every 5s after 2 basics: burst inside the 2-basic window, before it lands. Chase Fate (60s) reveals ALL heroes plus a recast dash (250 + 8% max HP, 1s knockback, interrupts Recall): never walk alone low, never Recall in vision. His Explosion stance (30% DR, 2s): disengage the stance, re-engage after. He is 32/58/90 - the infinite scaler; early aggression (Esmeralda/Karina/Brody-style) is his wall, brawlers he out-stacks are his food.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
