
Build
The shield-loop bruiser. The cast-shield is the multiplier: 25 (+5% Total HP) on EVERY skill cast - with Guardian Helmet's 1800 HP the loop puts out toward 115 per cast on a 7s Slam rhythm: the tank that never stops having a shield up. Guardian Helmet: 2.5% max-HP regen after 5s out of combat plus conversion of 500-plus single hits - the fountain between rotations (no Oracle: his sustain is self-generated shields and regen, and received-only amps never touch either). Thunder Belt: slow-proc mark-basics plus the permanent defense bank. Dominance Ice (40/40): up-to-40 hybrid defense in the pileup plus the heal-cut aura on the brawlers he face-tanks. Quantum Charge: his mark-basics restore 75-180 HP plus 30% MS on heroes - heal-per-basic stacked on shield-per-cast. Tenacity: +5% damage reduction below half HP - the spin-diver lives in that band. Tough Boots: 25% CC and slow reduction (Spin already ignores slows). Immortality: the second spin. 6th slot Cursed Helmet: the HP pool (shield/slam/mark scale) plus the burn ring - the panda burns while he pushes.

Tough Boots
18 Magic Defense · 40 Movement Speed
720 GOLD
Movement
Fortitude
CC and Slow Duration reduced by 25%.

Thunder Belt
600 HP · 15 Physical Defense · 15 Magic Defense · 20 Movement Speed
1820 GOLD
Defense
Thunderbolt
Every 4 seconds, the next Basic Attack deals 50 (+100% Extra Physical Defense) (+100% Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. (This effect is reduced to 50% for Marksmen and Mages)

Guardian Helmet
1800 HP · +20% hp regen
2500 GOLD
Defense
Recovery
After 5 seconds out of combat, recover (2.5% Total HP) HP per second. | Upon taking more than 500 damage in a single instance, recover 30 (+0.3% Total HP)% HP from the excess damage beyond that amount.

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Cursed Helmet
1200 HP · 20 Magic Defense
1910 GOLD
Defense
Burning Soul
Deals (1.2% Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions. | Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3 seconds. Stacks up to 3 times.
Counter Builds
Vs Akai: his cast-shields (25 + 5% Total HP) and mark-basics (35 + 6%) scale with MAX HP - poke him down before Spin (55s); percent-HP damage (Impure Rage, DHS) bypasses the shield math. Heavy Spin cleanses debuffs and spins 4s (Suppression-only interrupt): save Suppression for the spin, kite everything else - and note Headbutt works mid-spin for steering. His Headbutt (11s) knocks airborne 0.5s plus a reposition roll: respect the re-roll, not a wall. He is 55/78/66 - the mid shield-bruiser; Alice-type drain-mages are his wall, lockdown-dependent duelists (Silvanna-style circles) are his food - the cleanse-plus-displacement breaks the setup.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
