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Aamon

Curated
Assassin Assassin Jungle Chase

Tier

A

Win rate

51.0%

Pick rate

0.9%

Ban rate

5.1%

Aamon

Build

The camo-regen cycle. Enchanted Talisman is the multiplier: CDR stack Magic Boots 10% + Talisman 15% + Lightning Truncheon 10% = 35% - Slayer Shards 12.5s to 8.1s (the camo-window tempo) - plus 15% mana per 10s - more casts means more camo means more regen means more shards, the stealth economy. Ice Queen Wand: Ice Bound (10% slow per skill hit to 3 stacks) on the returning shard's double-pass plus its 50% slow - the camo-chase becomes a slow-field. Temporal Reign: after Endless Shards (50s), other skills recover 1.5x for 4s - the post-storm shard spam. Magic Boots toward the cap. The identity: the invisible assassin who never stays visible long enough to be hit. 6th slot Concentrated Energy: 75 MP + 400 HP plus Recharge (up to +30 MP and a +12% damage window on the surge) - assassin sustain through stats.

Magic Boots

Magic Boots

150 HP · 40 Movement Speed · 10 Cooldown Reduction

720 GOLD

Movement

Enchanted Talisman

Enchanted Talisman

75 Magic Power · 300 HP · 15 Cooldown Reduction

2070 GOLD

Magic

Mana Spring

Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Lightning Truncheon

Lightning Truncheon

75 Magic Power · 10 Cooldown Reduction · +400 Mana

2250 GOLD

Magic

Resonate

Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Holy Crystal

Holy Crystal

165 Magic Power

3000 GOLD

Magic

Mystery

Gains 21%-35% extra Magic Power (scales with level).

Ice Queen Wand

Ice Queen Wand

60 Magic Power · 300 HP · 7 Movement Speed · 10 Spell Vamp

2040 GOLD

Magic

Ice Bound

When a skill deals damage to an enemy hero, it will also slow them by 10% for 2 seconds (stacks up to 3 times). This effect has a 0.4 second cooldown.

Concentrated Energy

Concentrated Energy

75 Magic Power · 400 HP

2020 GOLD

Magic

Recharge

Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4 seconds). When reaching full stacks, increases Magic Damage by 12% for 5 seconds.

Counter Builds

Vs Aamon: his camouflage comes from SKILL HITS - disengage when the shard fan releases, his camo drops as he attacks and the fan is the only punish window. His Slayer shard returns (double-pass): sidestep the return line. He is 75/78/62 - the early-mid camo assassin; DoT blobs (Gloo-style) are his wall - they reveal him; kiters (Cici-style) are his food - the shard slow catches the spin.

Vs Magic

Athena's Shield

Athena's Shield

900 HP · 48 Magic Defense · +2% hp regen

2150 GOLD

Defense

Shield

Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor

Radiant Armor

950 HP · 40 Magic Defense · +12% hp regen

1880 GOLD

Defense

Holy Blessing

Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality

Immortality

850 HP · 15 Physical Defense

2120 GOLD

Defense

Immortal

Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.

Vs Physical

Antique Cuirass

Antique Cuirass

920 HP · 40 Physical Defense · +4% hp regen

2170 GOLD

Defense

Deter

When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice

Dominance Ice

40 Physical Defense · 40 Magic Defense · 5 Movement Speed

2010 GOLD

Defense

Fortress Shield

For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor

Blade Armor

80 Physical Defense

1910 GOLD

Defense

Bladed Armor

When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.

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