
Build
The camo-regen cycle. Enchanted Talisman is the multiplier: CDR stack Magic Boots 10% + Talisman 15% + Lightning Truncheon 10% = 35% - Slayer Shards 12.5s to 8.1s (the camo-window tempo) - plus 15% mana per 10s - more casts means more camo means more regen means more shards, the stealth economy. Ice Queen Wand: Ice Bound (10% slow per skill hit to 3 stacks) on the returning shard's double-pass plus its 50% slow - the camo-chase becomes a slow-field. Temporal Reign: after Endless Shards (50s), other skills recover 1.5x for 4s - the post-storm shard spam. Magic Boots toward the cap. The identity: the invisible assassin who never stays visible long enough to be hit. 6th slot Concentrated Energy: 75 MP + 400 HP plus Recharge (up to +30 MP and a +12% damage window on the surge) - assassin sustain through stats.

Magic Boots
150 HP · 40 Movement Speed · 10 Cooldown Reduction
720 GOLD
Movement

Enchanted Talisman
75 Magic Power · 300 HP · 15 Cooldown Reduction
2070 GOLD
Magic
Mana Spring
Regenerates 15% of Max Mana every 10 seconds. | Max Cooldown Reduction is increased by 5%.

Lightning Truncheon
75 Magic Power · 10 Cooldown Reduction · +400 Mana
2250 GOLD
Magic
Resonate
Every 6 seconds, the next skill echoes, dealing 255 (+85% Magic Power) extra Magic Damage to all enemies in range.

Holy Crystal
165 Magic Power
3000 GOLD
Magic
Mystery
Gains 21%-35% extra Magic Power (scales with level).

Ice Queen Wand
60 Magic Power · 300 HP · 7 Movement Speed · 10 Spell Vamp
2040 GOLD
Magic
Ice Bound
When a skill deals damage to an enemy hero, it will also slow them by 10% for 2 seconds (stacks up to 3 times). This effect has a 0.4 second cooldown.

Concentrated Energy
75 Magic Power · 400 HP
2020 GOLD
Magic
Recharge
Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4 seconds). When reaching full stacks, increases Magic Damage by 12% for 5 seconds.
Counter Builds
Vs Aamon: his camouflage comes from SKILL HITS - disengage when the shard fan releases, his camo drops as he attacks and the fan is the only punish window. His Slayer shard returns (double-pass): sidestep the return line. He is 75/78/62 - the early-mid camo assassin; DoT blobs (Gloo-style) are his wall - they reveal him; kiters (Cici-style) are his food - the shard slow catches the spin.
Vs Magic

Athena's Shield
900 HP · 48 Magic Defense · +2% hp regen
2150 GOLD
Defense
Shield
Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 seconds (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.

Radiant Armor
950 HP · 40 Magic Defense · +12% hp regen
1880 GOLD
Defense
Holy Blessing
Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks (can only gain 1 stack(s) every 0.4 seconds).

Immortality
850 HP · 15 Physical Defense
2120 GOLD
Defense
Immortal
Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Vs Physical

Antique Cuirass
920 HP · 40 Physical Defense · +4% hp regen
2170 GOLD
Defense
Deter
When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).

Dominance Ice
40 Physical Defense · 40 Magic Defense · 5 Movement Speed
2010 GOLD
Defense
Fortress Shield
For each enemy hero within 3.5 units, Hybrid Defense is increased by 8, up to 40. | Reduces the Shield and HP Regen effects of enemies within 3.5 units to 60% of normal.

Blade Armor
80 Physical Defense
1910 GOLD
Defense
Bladed Armor
When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
